Differences From Artifact [6b8f6a13f5]:
- File
src/socket.h
— part of check-in
[ed4549ddd3]
at
2015-10-17 10:59:15
on branch trunk
— Add a port registry for the Wii
This is necessary as the Wii does not allow picking a random free port,
and thus we need to track which ports are used. (user: js, size: 2006) [annotate] [blame] [check-ins using]
To Artifact [f2d9f73c56]:
- File src/socket.h — part of check-in [1ba08eebc5] at 2015-10-19 22:15:13 on branch trunk — Add platform.h & make platform defines consistent (user: js, size: 2038) [annotate] [blame] [check-ins using]
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10 11 12 13 14 15 16 | * * Alternatively, it may be distributed under the terms of the GNU General * Public License, either version 2 or 3, which can be found in the file * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this * file. */ | | > > | | | | | | 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 |
*
* Alternatively, it may be distributed under the terms of the GNU General
* Public License, either version 2 or 3, which can be found in the file
* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#include "objfw-defs.h"
#ifndef OF_HAVE_SOCKETS
# error No sockets available!
#endif
#include <stdbool.h>
#ifdef OF_HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
#ifdef OF_HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
#ifdef OF_HAVE_NETINET_TCP_H
# include <netinet/tcp.h>
#endif
#include "platform.h"
#ifdef OF_WINDOWS
# ifdef __MINGW32__
# include <_mingw.h>
# ifdef __MINGW64_VERSION_MAJOR
# include <winsock2.h>
# endif
# endif
# include <windows.h>
# include <ws2tcpip.h>
#endif
#ifdef OF_WII
# define BOOL OGC_BOOL
# include <network.h>
# undef BOOL
struct sockaddr_storage {
u8 ss_len;
u8 ss_family;
u8 ss_data[14];
};
#endif
#ifdef OF_PSP
# include <stdint.h>
struct sockaddr_storage {
uint8_t ss_len;
sa_family_t ss_family;
in_port_t ss_data1;
struct in_addr ss_data2;
int8_t ss_data3[8];
};
#endif
#import "macros.h"
OF_ASSUME_NONNULL_BEGIN
#ifndef OF_WINDOWS
typedef int of_socket_t;
#else
typedef SOCKET of_socket_t;
#endif
#ifdef __cplusplus
extern "C" {
#endif
extern bool of_socket_init(void);
extern int of_socket_errno(void);
# ifndef OF_WII
extern int of_getsockname(of_socket_t socket, struct sockaddr *restrict address,
socklen_t *restrict address_len);
# else
extern bool of_socket_port_register(uint16_t port, int type);
extern void of_socket_port_free(uint16_t port, int type);
extern uint16_t of_socket_port_find(int type);
# endif
#ifdef __cplusplus
}
#endif
OF_ASSUME_NONNULL_END
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