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#import "OFInvalidArgumentException.h"
#import "OFOutOfRangeException.h"

#import "macros.h"

struct of_dictionary_bucket of_dictionary_deleted_bucket = {};

#define BUCKET struct of_dictionary_bucket
#define DELETED &of_dictionary_deleted_bucket

@implementation OFDictionary
+ dictionary;
{
	return [[[self alloc] init] autorelease];
}

+ dictionaryWithDictionary: (OFDictionary*)dict
{
	return [[[self alloc] initWithDictionary: dict] autorelease];
}

+ dictionaryWithObject: (id)obj
		forKey: (id <OFCopying>)key
{
	return [[[self alloc] initWithObject: obj
				      forKey: key] autorelease];
}

+ dictionaryWithObjects: (OFArray*)objs
		forKeys: (OFArray*)keys
{
	return [[[self alloc] initWithObjects: objs
				      forKeys: keys] autorelease];
}

+ dictionaryWithKeysAndObjects: (id <OFCopying>)first, ...
{
	id ret;
	va_list args;

	va_start(args, first);
	ret = [[[self alloc] initWithKey: first
				 argList: args] autorelease];
	va_end(args);

	return ret;
}

- init
{
	self = [super init];

	@try {
		data = [self allocMemoryWithSize: sizeof(BUCKET*)];

		size = 1;
		data[0] = NULL;
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithDictionary: (OFDictionary*)dict
{
	self = [super init];

	@try {
		uint32_t i;

		if (dict == nil)
			@throw [OFInvalidArgumentException newWithClass: isa
							       selector: _cmd];

		data = [self allocMemoryForNItems: dict->size
					 withSize: sizeof(BUCKET*)];

		for (i = 0; i < dict->size; i++)
			data[i] = NULL;

		size = dict->size;
		count = dict->count;

		for (i = 0; i < size; i++) {
			id <OFCopying> key;
			BUCKET *b;


			if (dict->data[i] == NULL || dict->data[i] == DELETED)
				continue;

			b = [self allocMemoryWithSize: sizeof(BUCKET)];
			key = [dict->data[i]->key copy];

			@try {
				[dict->data[i]->object retain];
			} @catch (id e) {
				[(id)key release];
				@throw e;
			}

			b->key = key;
			b->object = dict->data[i]->object;
			b->hash = dict->data[i]->hash;

			data[i] = b;
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithObject: (id)obj
	  forKey: (id <OFCopying>)key
{
	self = [super init];

	@try {
		uint32_t i;
		BUCKET *b;

		data = [self allocMemoryForNItems: 2
					 withSize: sizeof(BUCKET*)];

		size = 2;
		for (i = 0; i < size; i++)
			data[i] = NULL;

		i = [(id)key hash] & 1;
		b = [self allocMemoryWithSize: sizeof(BUCKET)];
		key = [key copy];

		@try {
			[obj retain];
		} @catch (id e) {
			[(id)key release];
			@throw e;
		}

		b->key = key;
		b->object = obj;
		b->hash = [(id)key hash];

		data[i] = b;
		count = 1;
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithObjects: (OFArray*)objs
	  forKeys: (OFArray*)keys
{
	self = [super init];

	@try {
		id *objs_carray, *keys_carray;
		uint32_t i, j, nsize;

		keys_carray = [keys cArray];
		objs_carray = [objs cArray];
		count = [keys count];

		if (count > UINT32_MAX)
			@throw [OFOutOfRangeException newWithClass: isa];

		for (nsize = 1; nsize < count; nsize <<= 1);

		if (nsize == 0)
			@throw [OFOutOfRangeException newWithClass: isa];

		data = [self allocMemoryForNItems: nsize
					 withSize: sizeof(BUCKET*)];

		for (j = 0; j < nsize; j++)
			data[j] = NULL;

		size = nsize;

		for (i = 0; i < count; i++) {
			uint32_t hash, last;

			hash = [keys_carray[i] hash];
			last = size;

			for (j = hash & (size - 1); j < last && data[j] != NULL;
			    j++)
				if ([(id)data[j]->key isEqual: keys_carray[i]])
					break;

			/* In case the last bucket is already used */
			if (j >= last) {
				last = hash & (size - 1);

				for (j = 0; j < last && data[j] != NULL; j++)
					if ([(id)data[j]->key
					    isEqual: keys_carray[i]])
						break;
			}

			/* Key not in dictionary */
			if (j >= last || data[j] == NULL ||
			    ![(id)data[j]->key isEqual: keys_carray[i]]) {
				BUCKET *b;
				id <OFCopying> key;

				last = size;

				j = hash & (size - 1);
				for (; j < last && data[j] != NULL; j++);

				/* In case the last bucket is already used */
				if (j >= last) {
					last = hash & (size - 1);

					for (j = 0; j < last && data[j] != NULL;
					    j++);
				}

				if (j >= last)
					@throw [OFOutOfRangeException
					    newWithClass: isa];


				b = [self allocMemoryWithSize: sizeof(BUCKET)];
				key = [keys_carray[i] copy];

				@try {
					[objs_carray[i] retain];
				} @catch (id e) {
					[(id)key release];
					@throw e;
				}

				b->key = key;
				b->object = objs_carray[i];
				b->hash = hash;

				data[j] = b;

				continue;
			}

			/*
			 * The key is already in the dictionary. However, we
			 * just replace it so that the programmer gets the same
			 * behavior as if he'd call setObject:forKey: for each
			 * key/object pair.
			 */
			[objs_carray[i] retain];

			@try {
				[data[j]->object release];
			} @catch (id e) {
				[objs_carray[i] release];
				@throw e;
			}

			data[j]->object = objs_carray[i];
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithKeysAndObjects: (id <OFCopying>)first, ...
{
	id ret;
	va_list args;

	va_start(args, first);
	ret = [self initWithKey: first
			argList: args];
	va_end(args);

	return ret;
}

- initWithKey: (id <OFCopying>)key
      argList: (va_list)args
{
	self = [super init];

	@try {
		id obj;
		uint32_t i, j, hash, nsize;
		va_list args2;
		BUCKET *b;

		va_copy(args2, args);

		if (key == nil)
			@throw [OFInvalidArgumentException newWithClass: isa
							       selector: _cmd];

		if ((obj = va_arg(args, id)) == nil)
			@throw [OFInvalidArgumentException newWithClass: isa
							       selector: _cmd];

		count = 1;
		for (; va_arg(args2, id) != nil; count++);
		count >>= 1;

		if (count > UINT32_MAX)
			@throw [OFOutOfRangeException newWithClass: isa];

		for (nsize = 1; nsize < count; nsize <<= 1);

		if (nsize == 0)
			@throw [OFOutOfRangeException newWithClass: isa];

		data = [self allocMemoryForNItems: nsize
					 withSize: sizeof(BUCKET*)];

		for (j = 0; j < nsize; j++)
			data[j] = NULL;

		size = nsize;

		/* Add first key / object pair */
		hash = [(id)key hash];
		j = hash & (size - 1);

		b = [self allocMemoryWithSize: sizeof(BUCKET)];
		key = [key copy];

		@try {
			[obj retain];
		} @catch (id e) {
			[(id)key release];
			@throw e;
		}

		b->key = key;
		b->object = obj;
		b->hash = hash;

		data[j] = b;

		for (i = 1; i < count; i++) {
			uint32_t last;

			key = va_arg(args, id <OFCopying>);
			obj = va_arg(args, id);

			if (key == nil || obj == nil)
				@throw [OFInvalidArgumentException
				    newWithClass: isa
					selector: _cmd];

			hash = [(id)key hash];
			last = size;

			for (j = hash & (size - 1); j < last && data[j] != NULL;
			    j++)
				if ([(id)data[j]->key isEqual: key])
					break;

			/* In case the last bucket is already used */
			if (j >= last) {
				last = hash & (size - 1);

				for (j = 0; j < last && data[j] != NULL; j++)
					if ([(id)data[j]->key isEqual: key])
						break;
			}

			/* Key not in dictionary */
			if (j >= last || data[j] == NULL ||
			    ![(id)data[j]->key isEqual: key]) {
				last = size;

				j = hash & (size - 1);
				for (; j < last && data[j] != NULL; j++);

				/* In case the last bucket is already used */
				if (j >= last) {
					last = hash & (size - 1);

					for (j = 0; j < last && data[j] != NULL;
					    j++);
				}

				if (j >= last)
					@throw [OFOutOfRangeException
					    newWithClass: isa];


				b = [self allocMemoryWithSize: sizeof(BUCKET)];
				key = [key copy];

				@try {
					[obj retain];
				} @catch (id e) {
					[(id)key release];
					@throw e;
				}

				b->key = key;
				b->object = obj;
				b->hash = hash;

				data[j] = b;

				continue;
			}

			/*
			 * The key is already in the dictionary. However, we
			 * just replace it so that the programmer gets the same
			 * behavior as if he'd call setObject:forKey: for each
			 * key/object pair.
			 */
			[obj retain];

			@try {
				[data[j]->object release];
			} @catch (id e) {
				[obj release];
				@throw e;
			}

			data[j]->object = obj;
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;







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#import "OFInvalidArgumentException.h"
#import "OFOutOfRangeException.h"

#import "macros.h"

struct of_dictionary_bucket of_dictionary_deleted_bucket = {};


#define DELETED &of_dictionary_deleted_bucket

@implementation OFDictionary
+ dictionary;
{
	return [[[self alloc] init] autorelease];
}

+ dictionaryWithDictionary: (OFDictionary*)dictionary
{
	return [[[self alloc] initWithDictionary: dictionary] autorelease];
}

+ dictionaryWithObject: (id)object
		forKey: (id <OFCopying>)key
{
	return [[[self alloc] initWithObject: object
				      forKey: key] autorelease];
}

+ dictionaryWithObjects: (OFArray*)objects
		forKeys: (OFArray*)keys
{
	return [[[self alloc] initWithObjects: objects
				      forKeys: keys] autorelease];
}

+ dictionaryWithKeysAndObjects: (id <OFCopying>)firstKey, ...
{
	id ret;
	va_list arguments;

	va_start(arguments, firstKey);
	ret = [[[self alloc] initWithKey: firstKey
			    argumentList: arguments] autorelease];
	va_end(arguments);

	return ret;
}

- init
{
	self = [super init];

	@try {
		data = [self allocMemoryWithSize:
		    sizeof(struct of_dictionary_bucket)];
		size = 1;
		data[0] = NULL;
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithDictionary: (OFDictionary*)dictionary
{
	self = [super init];

	@try {
		uint32_t i;

		if (dictionary == nil)
			@throw [OFInvalidArgumentException newWithClass: isa
							       selector: _cmd];

		data = [self allocMemoryForNItems: dictionary->size
					 withSize: sizeof(*data)];

		for (i = 0; i < dictionary->size; i++)
			data[i] = NULL;

		size = dictionary->size;
		count = dictionary->count;

		for (i = 0; i < size; i++) {
			id <OFCopying> key;
			struct of_dictionary_bucket *bucket;

			if (dictionary->data[i] == NULL ||
			    dictionary->data[i] == DELETED)
				continue;

			bucket = [self allocMemoryWithSize: sizeof(*bucket)];
			key = [dictionary->data[i]->key copy];

			@try {
				[dictionary->data[i]->object retain];
			} @catch (id e) {
				[key release];
				@throw e;
			}

			bucket->key = key;
			bucket->object = dictionary->data[i]->object;
			bucket->hash = dictionary->data[i]->hash;

			data[i] = bucket;
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithObject: (id)object
	  forKey: (id <OFCopying>)key
{
	self = [super init];

	@try {
		uint32_t i;
		struct of_dictionary_bucket *bucket;

		data = [self allocMemoryForNItems: 2
					 withSize: sizeof(*bucket)];

		size = 2;
		for (i = 0; i < size; i++)
			data[i] = NULL;

		i = [key hash] & 1;
		bucket = [self allocMemoryWithSize: sizeof(*bucket)];
		key = [key copy];

		@try {
			[object retain];
		} @catch (id e) {
			[key release];
			@throw e;
		}

		bucket->key = key;
		bucket->object = object;
		bucket->hash = [key hash];

		data[i] = bucket;
		count = 1;
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithObjects: (OFArray*)objects
	  forKeys: (OFArray*)keys
{
	self = [super init];

	@try {
		id *objectsCArray, *keysCArray;
		uint32_t i, j, newSize;

		keysCArray = [keys cArray];
		objectsCArray = [objects cArray];
		count = [keys count];

		if (count > UINT32_MAX)
			@throw [OFOutOfRangeException newWithClass: isa];

		for (newSize = 1; newSize < count; newSize <<= 1);

		if (newSize == 0)
			@throw [OFOutOfRangeException newWithClass: isa];

		data = [self allocMemoryForNItems: newSize
					 withSize: sizeof(*data)];

		for (j = 0; j < newSize; j++)
			data[j] = NULL;

		size = newSize;

		for (i = 0; i < count; i++) {
			uint32_t hash, last;

			hash = [keysCArray[i] hash];
			last = size;

			for (j = hash & (size - 1); j < last && data[j] != NULL;
			    j++)
				if ([data[j]->key isEqual: keysCArray[i]])
					break;

			/* In case the last bucket is already used */
			if (j >= last) {
				last = hash & (size - 1);

				for (j = 0; j < last && data[j] != NULL; j++)
					if ([data[j]->key
					    isEqual: keysCArray[i]])
						break;
			}

			/* Key not in dictionary */
			if (j >= last || data[j] == NULL ||
			    ![data[j]->key isEqual: keysCArray[i]]) {
				struct of_dictionary_bucket *bucket;
				id <OFCopying> key;

				last = size;

				j = hash & (size - 1);
				for (; j < last && data[j] != NULL; j++);

				/* In case the last bucket is already used */
				if (j >= last) {
					last = hash & (size - 1);

					for (j = 0; j < last && data[j] != NULL;
					    j++);
				}

				if (j >= last)
					@throw [OFOutOfRangeException
					    newWithClass: isa];

				bucket =
				    [self allocMemoryWithSize: sizeof(*bucket)];
				key = [keysCArray[i] copy];

				@try {
					[objectsCArray[i] retain];
				} @catch (id e) {
					[key release];
					@throw e;
				}

				bucket->key = key;
				bucket->object = objectsCArray[i];
				bucket->hash = hash;

				data[j] = bucket;

				continue;
			}

			/*
			 * The key is already in the dictionary. However, we
			 * just replace it so that the programmer gets the same
			 * behavior as if he'd call setObject:forKey: for each
			 * key/object pair.
			 */
			[objectsCArray[i] retain];

			@try {
				[data[j]->object release];
			} @catch (id e) {
				[objectsCArray[i] release];
				@throw e;
			}

			data[j]->object = objectsCArray[i];
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- initWithKeysAndObjects: (id <OFCopying>)firstKey, ...
{
	id ret;
	va_list arguments;

	va_start(arguments, firstKey);
	ret = [self initWithKey: firstKey
		   argumentList: arguments];
	va_end(arguments);

	return ret;
}

-  initWithKey: (id <OFCopying>)key
  argumentList: (va_list)arguments
{
	self = [super init];

	@try {
		id object;
		uint32_t i, j, hash, newSize;
		va_list argumentsCopy;
		struct of_dictionary_bucket *bucket;

		va_copy(argumentsCopy, arguments);

		if (key == nil)
			@throw [OFInvalidArgumentException newWithClass: isa
							       selector: _cmd];

		if ((object = va_arg(arguments, id)) == nil)
			@throw [OFInvalidArgumentException newWithClass: isa
							       selector: _cmd];

		count = 1;
		for (; va_arg(argumentsCopy, id) != nil; count++);
		count >>= 1;

		if (count > UINT32_MAX)
			@throw [OFOutOfRangeException newWithClass: isa];

		for (newSize = 1; newSize < count; newSize <<= 1);

		if (newSize == 0)
			@throw [OFOutOfRangeException newWithClass: isa];

		data = [self allocMemoryForNItems: newSize
					 withSize: sizeof(*data)];

		for (j = 0; j < newSize; j++)
			data[j] = NULL;

		size = newSize;

		/* Add first key / object pair */
		hash = [key hash];
		j = hash & (size - 1);

		bucket = [self allocMemoryWithSize: sizeof(*bucket)];
		key = [key copy];

		@try {
			[object retain];
		} @catch (id e) {
			[key release];
			@throw e;
		}

		bucket->key = key;
		bucket->object = object;
		bucket->hash = hash;

		data[j] = bucket;

		for (i = 1; i < count; i++) {
			uint32_t last;

			key = va_arg(arguments, id <OFCopying>);
			object = va_arg(arguments, id);

			if (key == nil || object == nil)
				@throw [OFInvalidArgumentException
				    newWithClass: isa
					selector: _cmd];

			hash = [key hash];
			last = size;

			for (j = hash & (size - 1); j < last && data[j] != NULL;
			    j++)
				if ([data[j]->key isEqual: key])
					break;

			/* In case the last bucket is already used */
			if (j >= last) {
				last = hash & (size - 1);

				for (j = 0; j < last && data[j] != NULL; j++)
					if ([data[j]->key isEqual: key])
						break;
			}

			/* Key not in dictionary */
			if (j >= last || data[j] == NULL ||
			    ![data[j]->key isEqual: key]) {
				last = size;

				j = hash & (size - 1);
				for (; j < last && data[j] != NULL; j++);

				/* In case the last bucket is already used */
				if (j >= last) {
					last = hash & (size - 1);

					for (j = 0; j < last && data[j] != NULL;
					    j++);
				}

				if (j >= last)
					@throw [OFOutOfRangeException
					    newWithClass: isa];

				bucket =
				    [self allocMemoryWithSize: sizeof(*bucket)];
				key = [key copy];

				@try {
					[object retain];
				} @catch (id e) {
					[key release];
					@throw e;
				}

				bucket->key = key;
				bucket->object = object;
				bucket->hash = hash;

				data[j] = bucket;

				continue;
			}

			/*
			 * The key is already in the dictionary. However, we
			 * just replace it so that the programmer gets the same
			 * behavior as if he'd call setObject:forKey: for each
			 * key/object pair.
			 */
			[object retain];

			@try {
				[data[j]->object release];
			} @catch (id e) {
				[object release];
				@throw e;
			}

			data[j]->object = object;
		}
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
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	hash = [key hash];
	last = size;

	for (i = hash & (size - 1); i < last && data[i] != NULL; i++) {
		if (data[i] == DELETED)
			continue;

		if ([(id)data[i]->key isEqual: key])
			return data[i]->object;
	}

	if (i < last)
		return nil;

	/* In case the last bucket is already used */
	last = hash & (size - 1);

	for (i = 0; i < last && data[i] != NULL; i++) {
		if (data[i] == DELETED)
			continue;

		if ([(id)data[i]->key isEqual: key])
			return data[i]->object;
	}

	return nil;
}

- (size_t)count







|













|







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	hash = [key hash];
	last = size;

	for (i = hash & (size - 1); i < last && data[i] != NULL; i++) {
		if (data[i] == DELETED)
			continue;

		if ([data[i]->key isEqual: key])
			return data[i]->object;
	}

	if (i < last)
		return nil;

	/* In case the last bucket is already used */
	last = hash & (size - 1);

	for (i = 0; i < last && data[i] != NULL; i++) {
		if (data[i] == DELETED)
			continue;

		if ([data[i]->key isEqual: key])
			return data[i]->object;
	}

	return nil;
}

- (size_t)count
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	}

	[pool release];
}

- (OFDictionary*)mappedDictionaryUsingBlock: (of_dictionary_map_block_t)block
{
	OFMutableDictionary *dict = [OFMutableDictionary dictionary];
	size_t i;

	for (i = 0; i < size; i++)
		if (data[i] != NULL && data[i] != DELETED)
			[dict setObject: block(data[i]->key, data[i]->object)
				 forKey: data[i]->key];

	/*
	 * Class swizzle the dictionary to be immutable. We declared the return
	 * type to be OFDictionary*, so it can't be modified anyway. But not
	 * swizzling it would create a real copy each time -[copy] is called.
	 */
	dict->isa = [OFDictionary class];
	return dict;
}

- (OFDictionary*)filteredDictionaryUsingBlock:
    (of_dictionary_filter_block_t)block
{
	OFMutableDictionary *dict = [OFMutableDictionary dictionary];
	size_t i;

	for (i = 0; i < size; i++)
		if (data[i] != NULL && data[i] != DELETED)
			if (block(data[i]->key, data[i]->object))
				[dict setObject: data[i]->object
					 forKey: data[i]->key];

	/*
	 * Class swizzle the dictionary to be immutable. We declared the return
	 * type to be OFDictionary*, so it can't be modified anyway. But not
	 * swizzling it would create a real copy each time -[copy] is called.
	 */
	dict->isa = [OFDictionary class];
	return dict;
}
#endif

- (void)dealloc
{
	uint32_t i;

	for (i = 0; i < size; i++) {
		if (data[i] != NULL && data[i] != DELETED) {
			[(id)data[i]->key release];
			[data[i]->object release];
		}
	}

	[super dealloc];
}








|




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|







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	}

	[pool release];
}

- (OFDictionary*)mappedDictionaryUsingBlock: (of_dictionary_map_block_t)block
{
	OFMutableDictionary *new = [OFMutableDictionary dictionary];
	size_t i;

	for (i = 0; i < size; i++)
		if (data[i] != NULL && data[i] != DELETED)
			[new setObject: block(data[i]->key, data[i]->object)
				forKey: data[i]->key];

	/*
	 * Class swizzle the dictionary to be immutable. We declared the return
	 * type to be OFDictionary*, so it can't be modified anyway. But not
	 * swizzling it would create a real copy each time -[copy] is called.
	 */
	new->isa = [OFDictionary class];
	return new;
}

- (OFDictionary*)filteredDictionaryUsingBlock:
    (of_dictionary_filter_block_t)block
{
	OFMutableDictionary *new = [OFMutableDictionary dictionary];
	size_t i;

	for (i = 0; i < size; i++)
		if (data[i] != NULL && data[i] != DELETED)
			if (block(data[i]->key, data[i]->object))
				[new setObject: data[i]->object
					forKey: data[i]->key];

	/*
	 * Class swizzle the dictionary to be immutable. We declared the return
	 * type to be OFDictionary*, so it can't be modified anyway. But not
	 * swizzling it would create a real copy each time -[copy] is called.
	 */
	new->isa = [OFDictionary class];
	return new;
}
#endif

- (void)dealloc
{
	uint32_t i;

	for (i = 0; i < size; i++) {
		if (data[i] != NULL && data[i] != DELETED) {
			[data[i]->key release];
			[data[i]->object release];
		}
	}

	[super dealloc];
}