ObjFW  Diff

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	size_t start;
	/// The length of the range
	size_t length;
} of_range_t;

@class OFString;

/**






































































 * \brief The root class for all other classes inside ObjFW.
 */
@interface OFObject
{
@public
	/// The class of the object
	Class isa;
}

/**








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	size_t start;
	/// The length of the range
	size_t length;
} of_range_t;

@class OFString;

/**
 * \brief The protocol which all root classes implement.
 */
@protocol OFObject
/**
 * \return The class of the object
 */
- (Class)class;

/**
 * \param class_ The class whose kind is checked
 * \return A boolean whether the object is of the specified kind
 */
- (BOOL)isKindOfClass: (Class)class_;

/**
 * \param selector The selector which should be checked for respondance
 * \return A boolean whether the objects responds to the specified selector
 */
- (BOOL)respondsToSelector: (SEL)selector;

/**
 * Checks two objects for equality.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * \param obj The object which should be tested for equality
 * \return A boolean whether the object is equal to the specified object
 */
- (BOOL)isEqual: (id)obj;

/**
 * Calculates a hash for the object.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * \return A 32 bit hash for the object
 */
- (uint32_t)hash;

/**
 * Increases the retain count.
 *
 * Each time an object is released, the retain count gets decreased and the
 * object deallocated if it reaches 0.
 */
- retain;

/**
 * \return The retain count
 */
- (size_t)retainCount;

/**
 * Decreases the retain count.
 *
 * Each time an object is released, the retain count gets decreased and the
 * object deallocated if it reaches 0.
 */
- (void)release;

/**
 * Adds the object to the topmost OFAutoreleasePool of the thread's release pool
 * stack.
 */
- autorelease;
@end

/**
 * \brief The root class for all other classes inside ObjFW.
 */
@interface OFObject <OFObject>
{
@public
	/// The class of the object
	Class isa;
}

/**
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 * they do any initialization themselves. init may never return nil, instead
 * an exception (for example OFInitializationFailed) should be thrown.
 *
 * \return An initialized object
 */
- init;

/**
 * \return The class of the object
 */
- (Class)class;

/**
 * \return The name of the object's class.
 */
- (OFString*)className;

/**
 * \param class_ The class whose kind is checked
 * \return A boolean whether the object is of the specified kind
 */
- (BOOL)isKindOfClass: (Class)class_;

/**
 * \param selector The selector which should be checked for respondance
 * \return A boolean whether the objects responds to the specified selector
 */
- (BOOL)respondsToSelector: (SEL)selector;

/**
 * \param protocol The protocol which should be checked for conformance
 * \return A boolean whether the objects conforms to the specified protocol
 */
- (BOOL)conformsToProtocol: (Protocol*)protocol;

/**
 * \param selector The selector for which the method should be returned
 *
 * \return The implementation for the specified selector
 */
- (IMP)methodForSelector: (SEL)selector;

/**
 * \param selector The selector for which the type encoding should be returned
 *
 * \return The type encoding for the specified selector
 */
- (const char*)typeEncodingForSelector: (SEL)selector;

/**
 * Checks two objects for equality.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * \param obj The object which should be tested for equality
 * \return A boolean whether the object is equal to the specified object
 */
- (BOOL)isEqual: (id)obj;

/**
 * Calculates a hash for the object.
 *
 * Classes containing data (like strings, arrays, lists etc.) should reimplement
 * this!
 *
 * \return A 32 bit hash for the object
 */
- (uint32_t)hash;

/**
 * Returns a description for the object.
 *
 * This is mostly for debugging purposes.
 */
- (OFString*)description;








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 * they do any initialization themselves. init may never return nil, instead
 * an exception (for example OFInitializationFailed) should be thrown.
 *
 * \return An initialized object
 */
- init;






/**
 * \return The name of the object's class.
 */
- (OFString*)className;













/**
 * \param protocol The protocol which should be checked for conformance
 * \return A boolean whether the objects conforms to the specified protocol
 */
- (BOOL)conformsToProtocol: (Protocol*)protocol;

/**
 * \param selector The selector for which the method should be returned
 *
 * \return The implementation for the specified selector
 */
- (IMP)methodForSelector: (SEL)selector;

/**
 * \param selector The selector for which the type encoding should be returned
 *
 * \return The type encoding for the specified selector
 */
- (const char*)typeEncodingForSelector: (SEL)selector;






















/**
 * Returns a description for the object.
 *
 * This is mostly for debugging purposes.
 */
- (OFString*)description;

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 * Frees allocated memory and removes it from the object's memory pool.
 * Does nothing if ptr is NULL.
 *
 * \param ptr A pointer to the allocated memory
 */
- (void)freeMemory: (void*)ptr;

/**
 * Increases the retain count.
 *
 * Each time an object is released, the retain count gets decreased and the
 * object deallocated if it reaches 0.
 */
- retain;

/**
 * \return The retain count
 */
- (size_t)retainCount;

/**
 * Decreases the retain count.
 *
 * Each time an object is released, the retain count gets decreased and the
 * object deallocated if it reaches 0.
 */
- (void)release;

/**
 * Adds the object to the topmost OFAutoreleasePool of the thread's release pool
 * stack.
 */
- autorelease;

/**
 * Deallocates the object and also frees all memory in its memory pool.
 *
 * It is also called when the retain count reaches zero.
 */
- (void)dealloc;
@end







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 * Frees allocated memory and removes it from the object's memory pool.
 * Does nothing if ptr is NULL.
 *
 * \param ptr A pointer to the allocated memory
 */
- (void)freeMemory: (void*)ptr;




























/**
 * Deallocates the object and also frees all memory in its memory pool.
 *
 * It is also called when the retain count reaches zero.
 */
- (void)dealloc;
@end