@@ -620,10 +620,67 @@ target: self selector: selector object: object1 object: object2 repeats: NO]; + + objc_autoreleasePoolPop(pool); +} + +- (void)performSelector: (SEL)selector + onThread: (OFThread*)thread + waitUntilDone: (BOOL)waitUntilDone +{ + void *pool = objc_autoreleasePoolPush(); + OFTimer *timer = [OFTimer timerWithTimeInterval: 0 + target: self + selector: selector + repeats: NO]; + [[thread runLoop] addTimer: timer]; + + if (waitUntilDone) + [timer waitUntilDone]; + + objc_autoreleasePoolPop(pool); +} + +- (void)performSelector: (SEL)selector + onThread: (OFThread*)thread + withObject: (id)object + waitUntilDone: (BOOL)waitUntilDone +{ + void *pool = objc_autoreleasePoolPush(); + OFTimer *timer = [OFTimer timerWithTimeInterval: 0 + target: self + selector: selector + object: object + repeats: NO]; + [[thread runLoop] addTimer: timer]; + + if (waitUntilDone) + [timer waitUntilDone]; + + objc_autoreleasePoolPop(pool); +} + +- (void)performSelector: (SEL)selector + onThread: (OFThread*)thread + withObject: (id)object1 + withObject: (id)object2 + waitUntilDone: (BOOL)waitUntilDone +{ + void *pool = objc_autoreleasePoolPush(); + OFTimer *timer = [OFTimer timerWithTimeInterval: 0 + target: self + selector: selector + object: object1 + object: object2 + repeats: NO]; + [[thread runLoop] addTimer: timer]; + + if (waitUntilDone) + [timer waitUntilDone]; objc_autoreleasePoolPop(pool); } - (void)performSelector: (SEL)selector