ObjFW  Diff

Differences From Artifact [5eddd9378d]:

To Artifact [5b25661283]:


618
619
620
621
622
623
624

























































625
626
627
628
629
630
631

	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					repeats: NO];


























































	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread*)thread
	     afterDelay: (double)delay







>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>







618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688

	[OFTimer scheduledTimerWithTimeInterval: delay
					 target: self
				       selector: selector
					 object: object1
					 object: object2
					repeats: NO];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread*)thread
	  waitUntilDone: (BOOL)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
					       selector: selector
						repeats: NO];
	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread*)thread
	     withObject: (id)object
	  waitUntilDone: (BOOL)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
					       selector: selector
						 object: object
						repeats: NO];
	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread*)thread
	     withObject: (id)object1
	     withObject: (id)object2
	  waitUntilDone: (BOOL)waitUntilDone
{
	void *pool = objc_autoreleasePoolPush();
	OFTimer *timer = [OFTimer timerWithTimeInterval: 0
						 target: self
					       selector: selector
						 object: object1
						 object: object2
						repeats: NO];
	[[thread runLoop] addTimer: timer];

	if (waitUntilDone)
		[timer waitUntilDone];

	objc_autoreleasePoolPop(pool);
}

- (void)performSelector: (SEL)selector
	       onThread: (OFThread*)thread
	     afterDelay: (double)delay