ObjFW  Diff

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#if !defined(OF_WII) && !defined(OF_NINTENDO_3DS)
/**
 * @brief Whether the socket sends keep alives for the connection.
 *
 * @warning This is not available on the Wii or Nintendo 3DS!
 *
 * @throw OFSetOptionFailedException The option could not be set
 * @throw OFGetOptionFailedException The option could not be gotten
 * @throw OFGetOptionFailedException The option could not be retrieved
 * @throw OFSetOptionFailedException The option could not be set
 */
@property (nonatomic) bool sendsKeepAlives;
#endif

#ifndef OF_WII
/**
 * @brief Whether sending segments can be delayed. Setting this to `false` sets
 *        TCP_NODELAY on the socket.
 *
 * @warning This is not available on the Wii!
 *
 * @throw OFSetOptionFailedException The option could not be set
 * @throw OFGetOptionFailedException The option could not be gotten
 * @throw OFGetOptionFailedException The option could not be retrieved
 * @throw OFSetOptionFailedException The option could not be set
 */
@property (nonatomic) bool canDelaySendingSegments;
#endif

/**
 * @brief The host to use as a SOCKS5 proxy.
 */