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+ (void)addToPool: (OFObject*)obj
{
OFList *pool_list;
@try {
pool_list = [OFThread objectForTLSKey: pool_list_key];
} @catch (OFNotInSetException *e) {
[e free];
[[self alloc] init];
pool_list = [OFThread objectForTLSKey: pool_list_key];
}
if ([pool_list last] == NULL)
[[self alloc] init];
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+ (void)addToPool: (OFObject*)obj
{
OFList *pool_list;
@try {
pool_list = [OFThread objectForTLSKey: pool_list_key];
} @catch (OFNotInSetException *e) {
[e dealloc];
[[self alloc] init];
pool_list = [OFThread objectForTLSKey: pool_list_key];
}
if ([pool_list last] == NULL)
[[self alloc] init];
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self = [super init];
objects = nil;
@try {
pool_list = [OFThread objectForTLSKey: pool_list_key];
} @catch (OFNotInSetException *e) {
[e free];
pool_list = [[OFList alloc] initWithoutRetainAndRelease];
[OFThread setObject: pool_list
forTLSKey: pool_list_key];
[pool_list release];
}
listobj = [pool_list append: self];
return self;
}
- free
{
/*
* FIXME:
* Maybe we should get the objects ourself, release them and then
* release the pool without calling its release method? This way,
* there wouldn't be a recursion.
*/
if (listobj->next != NULL)
[listobj->next->object release];
[[OFThread objectForTLSKey: pool_list_key] remove: listobj];
return [super free];
}
- addToPool: (OFObject*)obj
{
if (objects == nil)
objects = [[OFArray alloc] init];
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self = [super init];
objects = nil;
@try {
pool_list = [OFThread objectForTLSKey: pool_list_key];
} @catch (OFNotInSetException *e) {
[e dealloc];
pool_list = [[OFList alloc] initWithoutRetainAndRelease];
[OFThread setObject: pool_list
forTLSKey: pool_list_key];
[pool_list release];
}
listobj = [pool_list append: self];
return self;
}
- (void)dealloc
{
/*
* FIXME:
* Maybe we should get the objects ourself, release them and then
* release the pool without calling its release method? This way,
* there wouldn't be a recursion.
*/
if (listobj->next != NULL)
[listobj->next->object release];
[[OFThread objectForTLSKey: pool_list_key] remove: listobj];
[super dealloc];
}
- addToPool: (OFObject*)obj
{
if (objects == nil)
objects = [[OFArray alloc] init];
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