ObjFW  Diff

Differences From Artifact [581f6c2e48]:

To Artifact [7d07fd2fda]:

  • File src/Makefile — part of check-in [116375820d] at 2021-04-08 01:33:41 on branch 1.0 — Add back OFThreadPool

    While something similar can be achieved by spawning OFThreads and
    dispatching to their run loops, this means dispatching work to a
    specific thread, while OFThreadPool will create a pool of threads and
    not assign any job to a specific thread - instead, the first thread to
    become ready will pick up the next job until there's no work left. (user: js, size: 6221) [annotate] [blame] [check-ins using] [more...]


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	       OFTCPSocket.m			\
	       OFUDPSocket.m			\
	       socket.m				\
	       ${USE_SRCS_IPX}
SRCS_THREADS = OFCondition.m		\
	       OFMutex.m		\
	       OFRecursiveMutex.m	\

	       condition.m		\
	       mutex.m			\
	       thread.m			\
	       tlskey.m
SRCS_WINDOWS = OFWin32ConsoleStdIOStream.m	\
	       OFWindowsRegistryKey.m








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	       OFTCPSocket.m			\
	       OFUDPSocket.m			\
	       socket.m				\
	       ${USE_SRCS_IPX}
SRCS_THREADS = OFCondition.m		\
	       OFMutex.m		\
	       OFRecursiveMutex.m	\
	       OFThreadPool.m		\
	       condition.m		\
	       mutex.m			\
	       thread.m			\
	       tlskey.m
SRCS_WINDOWS = OFWin32ConsoleStdIOStream.m	\
	       OFWindowsRegistryKey.m