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#import "OFArray.h"
#import "OFCharacterSet.h"
#import "OFLocale.h"
#import "OFString.h"
#import "OFException.h" /* For some E* -> WSAE* defines */
#import "OFInitializationFailedException.h"
#import "OFInvalidArgumentException.h"
#import "OFInvalidFormatException.h"
#import "OFLockFailedException.h"
#import "OFUnlockFailedException.h"
#import "socket.h"
#import "socket_helpers.h"
#ifdef OF_HAVE_THREADS
# ifndef OF_AMIGAOS
# include "mutex.h"
# import "mutex.h"
# else
# import "tlskey.h"
# endif
#endif
#include "once.h"
#ifdef OF_AMIGAOS
# include <proto/exec.h>
#endif
#ifdef OF_NINTENDO_3DS
# include <3ds/types.h>
# include <3ds/services/soc.h>
#endif
#ifdef OF_HAVE_THREADS
#if defined(OF_HAVE_THREADS) && !defined(OF_AMIGAOS)
static of_mutex_t mutex;
#endif
#ifdef OF_AMIGAOS
/* TODO: Support multiple threads */
#ifndef OF_AMIGAOS
static bool initSuccessful = false;
#else
# ifdef OF_HAVE_THREADS
of_tlskey_t of_socket_base_key;
# ifdef OF_AMIGAOS4
of_tlskey_t of_socket_interface_key;
# endif
# else
struct Library *SocketBase;
# ifdef OF_AMIGAOS4
# ifdef OF_AMIGAOS4
struct SocketIFace *ISocket = NULL;
# endif
# endif
#endif
static bool initSuccessful = false;
#if defined(OF_HAVE_THREADS) && defined(OF_AMIGAOS)
OF_CONSTRUCTOR()
{
if (!of_tlskey_new(&of_socket_base_key))
@throw [OFInitializationFailedException exception];
# ifdef OF_AMIGAOS4
if (!of_tlskey_new(&of_socket_interface_key))
@throw [OFInitializationFailedException exception];
# endif
}
#endif
#if !defined(OF_AMIGAOS) || !defined(OF_HAVE_THREADS)
static void
init(void)
{
#if defined(OF_WINDOWS)
# if defined(OF_WINDOWS)
WSADATA wsa;
if (WSAStartup(MAKEWORD(2, 0), &wsa))
return;
#elif defined(OF_AMIGAOS)
# elif defined(OF_AMIGAOS)
if ((SocketBase = OpenLibrary("bsdsocket.library", 4)) == NULL)
return;
# ifdef OF_AMIGAOS4
# ifdef OF_AMIGAOS4
if ((ISocket = (struct SocketIFace *)
GetInterface(SocketBase, "main", 1, NULL)) == NULL) {
CloseLibrary(SocketBase);
return;
}
# endif
#elif defined(OF_WII)
# endif
# elif defined(OF_WII)
if (net_init() < 0)
return;
#elif defined(OF_NINTENDO_3DS)
# elif defined(OF_NINTENDO_3DS)
void *ctx;
if ((ctx = memalign(0x1000, 0x100000)) == NULL)
return;
if (socInit(ctx, 0x100000) != 0)
return;
atexit((void (*)(void))socExit);
#endif
# endif
#ifdef OF_HAVE_THREADS
# if defined(OF_HAVE_THREADS) && !defined(OF_AMIGAOS)
if (!of_mutex_new(&mutex))
return;
# ifdef OF_WII
# ifdef OF_WII
if (!of_spinlock_new(&spinlock))
return;
# endif
#endif
# endif
# endif
initSuccessful = true;
}
#ifdef OF_AMIGAOS
# ifdef OF_AMIGAOS
OF_DESTRUCTOR()
{
# ifdef OF_AMIGAOS4
# ifdef OF_AMIGAOS4
if (ISocket != NULL)
DropInterface((struct Interface *)ISocket);
# endif
# endif
if (SocketBase != NULL)
CloseLibrary(SocketBase);
}
# endif
#endif
bool
of_socket_init()
of_socket_init(void)
{
#if !defined(OF_AMIGAOS) || !defined(OF_HAVE_THREADS)
static of_once_t onceControl = OF_ONCE_INIT;
of_once(&onceControl, init);
return initSuccessful;
#else
struct Library *socketBase;
# ifdef OF_AMIGAOS4
struct SocketIFace *socketInterface;
# endif
}
# ifdef OF_AMIGAOS4
if ((socketInterface = of_tlskey_get(of_socket_interface_key)) != NULL)
# else
if ((socketBase = of_tlskey_get(of_socket_base_key)) != NULL)
# endif
return true;
if ((socketBase = OpenLibrary("bsdsocket.library", 4)) == NULL)
return false;
# ifdef OF_AMIGAOS4
if ((socketInterface = (struct SocketIFace *)
GetInterface(socketBase, "main", 1, NULL)) == NULL) {
CloseLibrary(socketBase);
return false;
}
# endif
if (!of_tlskey_set(of_socket_base_key, socketBase)) {
CloseLibrary(socketBase);
# ifdef OF_AMIGAOS4
DropInterface((struct Interface *)socketInterface);
# endif
return false;
}
# ifdef OF_AMIGAOS4
if (!of_tlskey_set(of_socket_interface_key, socketInterface)) {
CloseLibrary(socketBase);
DropInterface((struct Interface *)socketInterface);
return false;
}
# endif
return true;
#endif
}
#if defined(OF_HAVE_THREADS) && defined(OF_AMIGAOS)
void
of_socket_deinit(void)
{
struct Library *socketBase = of_tlskey_get(of_socket_base_key);
# ifdef OF_AMIGAOS4
struct SocketIFace *socketInterface =
of_tlskey_get(of_socket_interface_key);
if (socketInterface != NULL)
DropInterface((struct Interface *)socketInterface);
# endif
if (socketBase != NULL)
CloseLibrary(socketBase);
}
#endif
int
of_socket_errno()
{
#if defined(OF_WINDOWS)
switch (WSAGetLastError()) {
case WSAEACCES:
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#ifndef OF_WII
int
of_getsockname(of_socket_t sock, struct sockaddr *restrict addr,
socklen_t *restrict addrLen)
{
int ret;
# ifdef OF_HAVE_THREADS
# if defined(OF_HAVE_THREADS) && !defined(OF_AMIGAOS)
if (!of_mutex_lock(&mutex))
@throw [OFLockFailedException exception];
# endif
ret = getsockname(sock, addr, addrLen);
# ifdef OF_HAVE_THREADS
# if defined(OF_HAVE_THREADS) && !defined(OF_AMIGAOS)
if (!of_mutex_unlock(&mutex))
@throw [OFUnlockFailedException exception];
# endif
return ret;
}
#endif
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