ObjFW  Diff

Differences From Artifact [5118ed386d]:

To Artifact [454aa9fc7f]:


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/**
 * @brief Connect the OFSPXStreamSocket to the specified destination.
 *
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @throw OFConnectSocketFailedException Connecting failed
 * @throw OFAlreadyConnectedException The socket is already connected or bound
 */
- (void)connectToNetwork: (uint32_t)network
		    node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
		    port: (uint16_t)port;

/**







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/**
 * @brief Connect the OFSPXStreamSocket to the specified destination.
 *
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @throw OFConnectSPXSocketFailedException Connecting failed
 * @throw OFAlreadyConnectedException The socket is already connected or bound
 */
- (void)connectToNetwork: (uint32_t)network
		    node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
		    port: (uint16_t)port;

/**
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 *
 * @param network The IPX network to bind to. 0 means the current network.
 * @param node The IPX network to bind to. An all zero node means the
 *	       computer's node.
 * @param port The port (sometimes called socket number) to bind to. 0 means to
 *	       pick one and return via the returned socket address.
 * @return The address on which this socket can be reached
 * @throw OFConnectSocketFailedException Binding failed
 * @throw OFAlreadyConnectedException The socket is already connected or bound
 */
- (OFSocketAddress)
    bindToNetwork: (uint32_t)network
	     node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
	     port: (uint16_t)port;
@end

OF_ASSUME_NONNULL_END







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 *
 * @param network The IPX network to bind to. 0 means the current network.
 * @param node The IPX network to bind to. An all zero node means the
 *	       computer's node.
 * @param port The port (sometimes called socket number) to bind to. 0 means to
 *	       pick one and return via the returned socket address.
 * @return The address on which this socket can be reached
 * @throw OFBindIPXSocketFailedException Binding failed
 * @throw OFAlreadyConnectedException The socket is already connected or bound
 */
- (OFSocketAddress)
    bindToNetwork: (uint32_t)network
	     node: (const unsigned char [_Nonnull IPX_NODE_LEN])node
	     port: (uint16_t)port;
@end

OF_ASSUME_NONNULL_END