ObjFW  Diff

Differences From Artifact [4c510e12e2]:

To Artifact [15dce17cf3]:


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 */
- initWithThreadBlock: (of_thread_block_t)threadBlock;
# endif

/*!
 * @brief The main routine of the thread. You need to reimplement this!
 *
 * It can access the object passed to the threadWithObject or initWithObject
 * method using the instance variable named object.
 *
 * @return The object the join method should return when called for this thread
 */
- (nullable id)main;

/*!
 * @brief This routine is exectued when the thread's main method has finished
 *	  executing or terminate has been called.
 *
 * @note Be sure to call [super handleTermination]!
 */
- (void)handleTermination OF_REQUIRES_SUPER;

/*!







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 */
- initWithThreadBlock: (of_thread_block_t)threadBlock;
# endif

/*!
 * @brief The main routine of the thread. You need to reimplement this!
 *
 * It can access the object passed to the @ref threadWithObject: or
 * @ref initWithObject: method using the instance variable named object.
 *
 * @return The object the join method should return when called for this thread
 */
- (nullable id)main;

/*!
 * @brief This routine is executed when the thread's main method has finished
 *	  executing or terminate has been called.
 *
 * @note Be sure to call [super handleTermination]!
 */
- (void)handleTermination OF_REQUIRES_SUPER;

/*!
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 * @return The run loop for the thread
 */
- (OFRunLoop*)runLoop;

/*!
 * @brief Returns the name of the thread or `nil` if none has been set.
 *
 * @return The name of the thread or nik if none has been set
 */
- (nullable OFString*)name;

/*!
 * @brief Sets the name for the thread.
 *
 * @param name The name for the thread
 */
- (void)setName: (nullable OFString*)name;

/*!
 * @brief Returns the priority of the thread.
 *
 * This is a value between -1.0 (meaning lowest priority that still schedules)
 * and +1.0 (meaning highest priority that still allows getting preemptted)
 * with normal priority being 0.0 (meaning being the same as the main thread).
 *
 * @return The priority of the thread
 */
- (float)priority;

/*!
 * @brief Sets the priority of the thread.
 *
 * @note This has to be set before the thread is started!
 *
 * @param priority The priority of the thread. This is a value between -1.0
 *		   (meaning lowest priority that still schedules) and +1.0
 *		   (meaning highest priority that still allows getting
 *		   preemptted) with normal priority being 0.0 (meaning being
 *		   the same as the main thread).
 */
- (void)setPriority: (float)priority;

/*!
 * @brief Returns the stack size of the thread.
 *







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 * @return The run loop for the thread
 */
- (OFRunLoop*)runLoop;

/*!
 * @brief Returns the name of the thread or `nil` if none has been set.
 *
 * @return The name of the thread or nil if none has been set
 */
- (nullable OFString*)name;

/*!
 * @brief Sets the name for the thread.
 *
 * @param name The name for the thread
 */
- (void)setName: (nullable OFString*)name;

/*!
 * @brief Returns the priority of the thread.
 *
 * This is a value between -1.0 (meaning lowest priority that still schedules)
 * and +1.0 (meaning highest priority that still allows getting preempted)
 * with normal priority being 0.0 (meaning being the same as the main thread).
 *
 * @return The priority of the thread
 */
- (float)priority;

/*!
 * @brief Sets the priority of the thread.
 *
 * @note This has to be set before the thread is started!
 *
 * @param priority The priority of the thread. This is a value between -1.0
 *		   (meaning lowest priority that still schedules) and +1.0
 *		   (meaning highest priority that still allows getting
 *		   preempted) with normal priority being 0.0 (meaning being
 *		   the same as the main thread).
 */
- (void)setPriority: (float)priority;

/*!
 * @brief Returns the stack size of the thread.
 *