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#import "OFTCPSocket.h"
#import "OFExceptions.h"
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#ifndef HAVE_GETADDRINFO
#if !defined(HAVE_GETADDRINFO) || !defined(HAVE_THREADSAFE_GETADDRINFO)
#import "OFThread.h"
static OFMutex *mutex = nil;
#endif
@implementation OFTCPSocket
#ifndef HAVE_GETADDRINFO
#if !defined(HAVE_GETADDRINFO) || !defined(HAVE_THREADSAFE_GETADDRINFO)
+ (void)initialize
{
if (self == [OFTCPSocket class])
mutex = [[OFMutex alloc] init];
}
#endif
- (void)dealloc
{
if (sock != INVALID_SOCKET)
close(sock);
[super dealloc];
}
/*
* FIXME: Maybe we could copy the result of the name lookup and release the
* lock so that we don't keep the lock during connection attemps.
*/
- connectToService: (OFString*)service
onNode: (OFString*)node
{
if (sock != INVALID_SOCKET)
@throw [OFAlreadyConnectedException newWithClass: isa];
#ifdef HAVE_GETADDRINFO
struct addrinfo hints, *res, *res0;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
#ifndef HAVE_THREADSAFE_GETADDRINFO
[mutex lock];
#endif
if (getaddrinfo([node cString], [service cString], &hints, &res0))
if (getaddrinfo([node cString], [service cString], &hints, &res0)) {
#ifndef HAVE_THREADSAFE_GETADDRINFO
[mutex unlock];
#endif
@throw [OFAddressTranslationFailedException
newWithClass: isa
node: node
service: service];
}
for (res = res0; res != NULL; res = res->ai_next) {
if ((sock = socket(res->ai_family, res->ai_socktype,
res->ai_protocol)) == INVALID_SOCKET)
continue;
if (connect(sock, res->ai_addr, res->ai_addrlen) == -1) {
close(sock);
sock = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(res0);
#ifndef HAVE_THREADSAFE_GETADDRINFO
[mutex unlock];
#endif
#else
BOOL connected = NO;
struct hostent *he;
struct servent *se;
struct sockaddr_in addr;
uint16_t port;
char **ip;
|