ObjFW  Diff

Differences From Artifact [3bce39d414]:

To Artifact [71c6741d2d]:


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#import "OFArray_adjacentSubarray.h"
#import "OFArray_adjacent.h"
#import "OFMutableArray_adjacent.h"

@implementation OFArray_adjacentSubarray
- (const id *)objects
{
	return [_array objects] + _range.location;
}

- (bool)isEqual: (id)object
{
	OFArray *otherArray;
	id const *objects, *otherObjects;

	if (object == self)
		return true;

	if (![object isKindOfClass: [OFArray_adjacent class]] &&
	    ![object isKindOfClass: [OFMutableArray_adjacent class]])
		return [super isEqual: object];

	otherArray = object;

	if (_range.length != [otherArray count])
		return false;

	objects = [self objects];
	otherObjects = [otherArray objects];

	for (size_t i = 0; i < _range.length; i++)
		if (![objects[i] isEqual: otherObjects[i]])
			return false;

	return true;
}

#ifdef OF_HAVE_BLOCKS
- (void)enumerateObjectsUsingBlock: (of_array_enumeration_block_t)block
{
	id const *objects = [self objects];
	bool stop = false;

	for (size_t i = 0; i < _range.length && !stop; i++)
		block(objects[i], i, &stop);
}
#endif
@end







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#import "OFArray_adjacentSubarray.h"
#import "OFArray_adjacent.h"
#import "OFMutableArray_adjacent.h"

@implementation OFArray_adjacentSubarray
- (const id *)objects
{
	return _array.objects + _range.location;
}

- (bool)isEqual: (id)object
{
	OFArray *otherArray;
	id const *objects, *otherObjects;

	if (object == self)
		return true;

	if (![object isKindOfClass: [OFArray_adjacent class]] &&
	    ![object isKindOfClass: [OFMutableArray_adjacent class]])
		return [super isEqual: object];

	otherArray = object;

	if (_range.length != otherArray.count)
		return false;

	objects = self.objects;
	otherObjects = otherArray.objects;

	for (size_t i = 0; i < _range.length; i++)
		if (![objects[i] isEqual: otherObjects[i]])
			return false;

	return true;
}

#ifdef OF_HAVE_BLOCKS
- (void)enumerateObjectsUsingBlock: (of_array_enumeration_block_t)block
{
	id const *objects = self.objects;
	bool stop = false;

	for (size_t i = 0; i < _range.length && !stop; i++)
		block(objects[i], i, &stop);
}
#endif
@end