ObjFW  Diff

Differences From Artifact [2e31ed4971]:

  • File src/ObjFW.h — part of check-in [116375820d] at 2021-04-08 01:33:41 on branch 1.0 — Add back OFThreadPool

    While something similar can be achieved by spawning OFThreads and
    dispatching to their run loops, this means dispatching work to a
    specific thread, while OFThreadPool will create a pool of threads and
    not assign any job to a specific thread - instead, the first thread to
    become ready will pick up the next job until there's no work left. (user: js, size: 6794) [annotate] [blame] [check-ins using] [more...]

To Artifact [35df895e07]:


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#import "OFXMLAttribute.h"
#import "OFXMLElement.h"
#import "OFXMLAttribute.h"
#import "OFXMLCharacters.h"
#import "OFXMLCDATA.h"
#import "OFXMLComment.h"
#import "OFXMLProcessingInstructions.h"
#import "OFXMLParser.h"
#import "OFXMLElementBuilder.h"

#import "OFMessagePackExtension.h"

#import "OFApplication.h"
#import "OFSystemInfo.h"







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#import "OFXMLAttribute.h"
#import "OFXMLElement.h"
#import "OFXMLAttribute.h"
#import "OFXMLCharacters.h"
#import "OFXMLCDATA.h"
#import "OFXMLComment.h"
#import "OFXMLProcessingInstruction.h"
#import "OFXMLParser.h"
#import "OFXMLElementBuilder.h"

#import "OFMessagePackExtension.h"

#import "OFApplication.h"
#import "OFSystemInfo.h"