Differences From Artifact [251eb0b81a]:
- File tests/TestsAppDelegate.m — part of check-in [7075962f87] at 2018-04-15 15:09:53 on branch trunk — Print system info at the end of the tests (user: js, size: 10894) [annotate] [blame] [check-ins using]
To Artifact [4afc655dec]:
- File
tests/TestsAppDelegate.m
— part of check-in
[fe2cbe0021]
at
2018-04-22 16:13:04
on branch trunk
— runtime: Define BOOL to be the same as bool
As we define the ABI, we can just replace BOOL with bool everywhere,
including in ObjFW itself. For the Apple platforms where BOOL and bool
are different, this is not a problem as BOOL and bool are passed and
returned the same way in the ABI.This still defines BOOL to bool for compatibility, except on AmigaOS and
Wii, which both have its own BOOL type. (user: js, size: 10858) [annotate] [blame] [check-ins using]
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38 39 40 41 42 43 44 | # include <pspkernel.h> # include <pspdebug.h> # include <pspctrl.h> PSP_MODULE_INFO("ObjFW Tests", 0, 0, 0); #endif #ifdef OF_WII | < < | 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | # include <pspkernel.h> # include <pspdebug.h> # include <pspctrl.h> PSP_MODULE_INFO("ObjFW Tests", 0, 0, 0); #endif #ifdef OF_WII # define asm __asm__ # include <gccore.h> # include <wiiuse/wpad.h> # undef asm #endif #ifdef OF_NINTENDO_DS # define asm __asm__ # include <nds.h> # undef asm |
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