@@ -81,10 +81,13 @@ #if !defined(OF_WII) && !defined(OF_NINTENDO_3DS) /** * @brief Whether the socket sends keep alives for the connection. * * @warning This is not available on the Wii or Nintendo 3DS! + * + * @throw OFSetOptionFailedException The option could not be set + * @throw OFGetOptionFailedException The option could not be gotten */ @property (nonatomic) bool sendsKeepAlives; #endif #ifndef OF_WII @@ -91,10 +94,13 @@ /** * @brief Whether sending segments can be delayed. Setting this to `false` sets * TCP_NODELAY on the socket. * * @warning This is not available on the Wii! + * + * @throw OFSetOptionFailedException The option could not be set + * @throw OFGetOptionFailedException The option could not be gotten */ @property (nonatomic) bool canDelaySendingSegments; #endif /** @@ -148,10 +154,12 @@ /** * @brief Connects the OFTCPSocket to the specified destination. * * @param host The host to connect to * @param port The port on the host to connect to + * @throw OFConnectionFailedException Connecting failed + * @throw OFAlreadyConnectedException The socket is already connected or bound */ - (void)connectToHost: (OFString *)host port: (uint16_t)port; /** * @brief Asynchronously connects the OFTCPSocket to the specified destination. @@ -204,10 +212,12 @@ * @param host The host to bind to. Use `@"0.0.0.0"` for IPv4 or `@"::"` for * IPv6 to bind to all. * @param port The port to bind to. If the port is 0, an unused port will be * chosen, which can be obtained using the return value. * @return The port the socket was bound to + * @throw OFBindFailedException Binding failed + * @throw OFAlreadyConnectedException The socket is already connected or bound */ - (uint16_t)bindToHost: (OFString *)host port: (uint16_t)port; @end OF_ASSUME_NONNULL_END