@@ -25,11 +25,11 @@ #define F(a, b, c) (((a) & (b)) | (~(a) & (c))) #define G(a, b, c) (((a) & (c)) | ((b) & ~(c))) #define H(a, b, c) ((a) ^ (b) ^ (c)) #define I(a, b, c) ((b) ^ ((a) | ~(c))) -static const uint32_t sinTable[] = { +static const uint32_t table[] = { 0xD76AA478, 0xE8C7B756, 0x242070DB, 0xC1BDCEEE, 0xF57C0FAF, 0x4787C62A, 0xA8304613, 0xFD469501, 0x698098D8, 0x8B44F7AF, 0xFFFF5BB1, 0x895CD7BE, 0x6B901122, 0xFD987193, 0xA679438E, 0x49B40821, @@ -90,11 +90,11 @@ const uint_fast8_t c = (a + 2) & 3; \ const uint_fast8_t d = (a + 3) & 3; \ const uint_fast8_t r = rotateBits[(i % 4) + (i / 16) * 4]; \ \ new[a] += f(new[b], new[c], new[d]) + \ - buffer[wordOrder[i]] + sinTable[i]; \ + buffer[wordOrder[i]] + table[i]; \ new[a] = OF_ROL(new[a], r); \ new[a] += new[b]; \ } for (; i < 16; i++)