ObjFW  Diff

Differences From Artifact [20042a6dbe]:

  • File src/OFAutoreleasePool.h — part of check-in [f92e1c77a0] at 2010-07-08 09:20:54 on branch trunk — Optimize OFAutoreleasePool.

    It always allocates memory for 16 objects now. releaseObjects does not
    free the memory allocated to store objects so that the same number of
    objects can be stored in the autorelease pool again without the need to
    allocate memory. This will give loops creating lots of objects a huge
    performance boost. (user: js, size: 2164) [annotate] [blame] [check-ins using]

To Artifact [219e7884ea]:


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/**
 * Adds an object to the autorelease pool at the top of the thread-specific
 * stack.
 *
 * \param obj The object to add to the autorelease pool
 */
+ (void)addObjectToTopmostPool: (OFObject*)obj;

+ (void)releaseAll;

/**
 * Adds an object to the specific autorelease pool.
 *
 * \param obj The object to add to the autorelease pool
 */
- (void)addObject: (OFObject*)obj;

/**
 * Releases all objects in the autorelease pool.
 *
 * This does not free the memory allocated to store pointers to the objects in
 * the pool, so reusing the pool does not allocate any memory until the previous
 * number of objects is exceeded. It behaves this way to optimize loops that







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/**
 * Adds an object to the autorelease pool at the top of the thread-specific
 * stack.
 *
 * \param obj The object to add to the autorelease pool
 */
+ (void)addObjectToTopmostPool: (id)obj;

+ (void)releaseAll;

/**
 * Adds an object to the specific autorelease pool.
 *
 * \param obj The object to add to the autorelease pool
 */
- (void)addObject: (id)obj;

/**
 * Releases all objects in the autorelease pool.
 *
 * This does not free the memory allocated to store pointers to the objects in
 * the pool, so reusing the pool does not allocate any memory until the previous
 * number of objects is exceeded. It behaves this way to optimize loops that