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#import "OHNintendoDSGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OFNumber.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerProfile.h"
#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"
#define asm __asm__
#include <nds.h>
#undef asm
@interface OHNintendoDSGameControllerProfile: OHGameControllerProfile
@end
static OFArray OF_GENERIC(OHGameController *) *controllers;
static OFString *const buttonNames[] = {
@"A", @"B", @"X", @"Y", @"L", @"R", @"Start", @"Select"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);
@implementation OHNintendoDSGameController
@synthesize rawProfile = _rawProfile;
+ (void)initialize
{
void *pool;
if (self != [OHNintendoDSGameController class])
return;
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#import "OHNintendoDSGameController.h"
#import "OFArray.h"
#import "OFDictionary.h"
#import "OFNumber.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHNintendoDSGamepad.h"
#import "OFInitializationFailedException.h"
#import "OFReadFailedException.h"
#define asm __asm__
#include <nds.h>
#undef asm
static OFArray OF_GENERIC(OHGameController *) *controllers;
@implementation OHNintendoDSGameController
@synthesize gamepad = _gamepad;
+ (void)initialize
{
void *pool;
if (self != [OHNintendoDSGameController class])
return;
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}
- (instancetype)init
{
self = [super init];
@try {
_rawProfile = [[OHNintendoDSGameControllerProfile alloc] init];
[self retrieveState];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_rawProfile release];
[super dealloc];
}
- (void)retrieveState
{
OFDictionary *buttons = _rawProfile.buttons;
OHGameControllerDirectionalPad *dPad =
[_rawProfile.directionalPads objectForKey: @"D-Pad"];
u32 keys;
scanKeys();
keys = keysCurrent();
[[buttons objectForKey: @"A"] setValue: !!(keys & KEY_A)];
[[buttons objectForKey: @"B"] setValue: !!(keys & KEY_B)];
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}
- (instancetype)init
{
self = [super init];
@try {
_gamepad = [[OHNintendoDSGamepad alloc] init];
[self retrieveState];
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
- (void)dealloc
{
[_gamepad release];
[super dealloc];
}
- (void)retrieveState
{
OFDictionary *buttons = _gamepad.buttons;
OHGameControllerDirectionalPad *dPad =
[_gamepad.directionalPads objectForKey: @"D-Pad"];
u32 keys;
scanKeys();
keys = keysCurrent();
[[buttons objectForKey: @"A"] setValue: !!(keys & KEY_A)];
[[buttons objectForKey: @"B"] setValue: !!(keys & KEY_B)];
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[dPad.right setValue: !!(keys & KEY_RIGHT)];
}
- (OFString *)name
{
return @"Nintendo DS";
}
@end
@implementation OHNintendoDSGameControllerProfile
- (instancetype)init
{
self = [super init];
@try {
void *pool = objc_autoreleasePoolPush();
OFMutableDictionary *buttons =
[OFMutableDictionary dictionaryWithCapacity: numButtons];
OHGameControllerButton *up, *down, *left, *right;
OHGameControllerDirectionalPad *dPad;
for (size_t i = 0; i < numButtons; i++) {
OHGameControllerButton *button =
[[[OHGameControllerButton alloc]
initWithName: buttonNames[i]] autorelease];
[buttons setObject: button forKey: buttonNames[i]];
}
[buttons makeImmutable];
_buttons = [buttons retain];
up = [[[OHGameControllerButton alloc]
initWithName: @"D-Pad Up"] autorelease];
down = [[[OHGameControllerButton alloc]
initWithName: @"D-Pad Down"] autorelease];
left = [[[OHGameControllerButton alloc]
initWithName: @"D-Pad Left"] autorelease];
right = [[[OHGameControllerButton alloc]
initWithName: @"D-Pad Right"] autorelease];
dPad = [[[OHGameControllerDirectionalPad alloc]
initWithName: @"D-Pad"
up: up
down: down
left: left
right: right] autorelease];
_directionalPads = [[OFDictionary alloc]
initWithObject: dPad
forKey: @"D-Pad"];
objc_autoreleasePoolPop(pool);
} @catch (id e) {
[self release];
@throw e;
}
return self;
}
@end
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[dPad.right setValue: !!(keys & KEY_RIGHT)];
}
- (OFString *)name
{
return @"Nintendo DS";
}
- (OHGameControllerProfile *)rawProfile
{
return _gamepad;
}
@end
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