ObjFW  Diff

Differences From Artifact [13704fc982]:

To Artifact [c32cd0bfe5]:


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		return Nil;

	/*
	 * Fast path
	 *
	 * Instead of looking up the string in a dictionary, which needs
	 * locking, we use a sparse array to look up the pointer. If
	 * objc_classname_to_class() gets called a lot, it is most likely that
	 * the GCC ABI is used, which always calls into objc_lookup_class(), or
	 * that it is used in a loop by the user. In both cases, it is very
	 * likely that the same string pointer is passed again and again.
	 *
	 * This is not used before objc_classname_to_class() has been called a
	 * certain amount of times, so that no memory is wasted if it is only
	 * used rarely, for example if the ObjFW ABI is used and the user does
	 * not call it in a loop.
	 *
	 * Runtime internal usage does not use the fast path and does not count
	 * as a call into objc_classname_to_class(). The reason for this is
	 * that if the runtime calls into objc_classname_to_class(), it already
	 * has the lock and thus the performance gain would be small, but it
	 * would waste memory.
	 */
	if (cache && fastPath != NULL) {
		class = objc_sparsearray_get(fastPath, (uintptr_t)name);

		if (class != Nil)
			return class;
	}







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		return Nil;

	/*
	 * Fast path
	 *
	 * Instead of looking up the string in a dictionary, which needs
	 * locking, we use a sparse array to look up the pointer. If
	 * objc_classnameToClass() gets called a lot, it is most likely that
	 * the GCC ABI is used, which always calls into objc_lookup_class(), or
	 * that it is used in a loop by the user. In both cases, it is very
	 * likely that the same string pointer is passed again and again.
	 *
	 * This is not used before objc_classnameToClass() has been called a
	 * certain amount of times, so that no memory is wasted if it is only
	 * used rarely, for example if the ObjFW ABI is used and the user does
	 * not call it in a loop.
	 *
	 * Runtime internal usage does not use the fast path and does not count
	 * as a call into objc_classnameToClass(). The reason for this is that
	 * if the runtime calls into objc_classnameToClass(), it already has
	 * the lock and thus the performance gain would be small, but it would
	 * waste memory.
	 */
	if (cache && fastPath != NULL) {
		class = objc_sparsearray_get(fastPath, (uintptr_t)name);

		if (class != Nil)
			return class;
	}