ObjFW  Diff

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	size_t _readBufferLength, _writeBufferLength;
	bool _writeBuffered, _waitingForDelimiter;
@protected
	bool _blocking;
}

/*!
 * Whether the end of the stream has been reached.
 * @brief Whether the end of the stream has been reached.
 */
@property (readonly, nonatomic, getter=isAtEndOfStream) bool atEndOfStream;

/*!
 * Whether writes are buffered.
 * @brief Whether writes are buffered.
 */
@property (nonatomic, nonatomic, getter=isWriteBuffered) bool writeBuffered;

/*!
 * Whether data is present in the internal read buffer.
 * @brief Whether data is present in the internal read buffer.
 */
@property (readonly, nonatomic) bool hasDataInReadBuffer;

/*!
 * Whether the stream is in blocking mode.
 * @brief Whether the stream is in blocking mode.
 *
 * By default, a stream is in blocking mode.
 * On Win32, setting this currently only works for sockets!
 */
@property (readonly, nonatomic, getter=isBlocking) bool blocking;

/*!
 * The file descriptor for the read end of the stream.
 * @brief The file descriptor for the read end of the stream.
 */
@property (readonly, nonatomic) int fileDescriptorForReading;

/*!
 * The file descriptor for the write end of the stream.
 * @brief The file descriptor for the write end of the stream.
 */
@property (readonly, nonatomic) int fileDescriptorForWriting;

/*!
 * @brief Reads *at most* size bytes from the stream into a buffer.
 *
 * On network streams, this might read less than the specified number of bytes.