ObjFW  Diff

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To Artifact [ddbcc80b65]:


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/*
 * Copyright (c) 2008-2022 Jonathan Schleifer <js@nil.im>
 * Copyright (c) 2008-2024 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This file is part of ObjFW. It may be distributed under the terms of the
 * Q Public License 1.0, which can be found in the file LICENSE.QPL included in
 * the packaging of this file.
 *
 * Alternatively, it may be distributed under the terms of the GNU General
 * Public License, either version 2 or 3, which can be found in the file
 * LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
 * file.
 */

#include "config.h"

#ifndef _XOPEN_SOURCE_EXTENDED
# define _XOPEN_SOURCE_EXTENDED
#endif
#define _HPUX_ALT_XOPEN_SOCKET_API

#include <assert.h>
#include <errno.h>

#ifdef HAVE_FCNTL_H
# include <fcntl.h>
#endif

#import "OFSequencedPacketSocket.h"
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# if defined(HAVE_FCNTL) && defined(FD_CLOEXEC)
	if ((flags = fcntl(client->_socket, F_GETFD, 0)) != -1)
		fcntl(client->_socket, F_SETFD, flags | FD_CLOEXEC);
# endif
#endif

	assert(client->_remoteAddress.length <=
	OFAssert(client->_remoteAddress.length <=
	    (socklen_t)sizeof(client->_remoteAddress.sockaddr));

	switch (((struct sockaddr *)&client->_remoteAddress.sockaddr)
	    ->sa_family) {
	case AF_INET:
		client->_remoteAddress.family = OFSocketAddressFamilyIPv4;
		break;
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	if (_socket > INT_MAX)
		@throw [OFOutOfRangeException exception];

	return (int)_socket;
#endif
}

- (void)releaseSocketFromCurrentThread
{
	/*
	 * Currently a nop, as all supported OSes that have SOCK_SEQPACKET do
	 * not need anything to move sockets between threads.
	 */
}

- (void)obtainSocketForCurrentThread
{
	/*
	 * Currently a nop, as all supported OSes that have SOCK_SEQPACKET do
	 * not need anything to move sockets between threads.
	 */
}

- (void)close
{
	if (_socket == OFInvalidSocketHandle)
		@throw [OFNotOpenException exceptionWithObject: self];

	_listening = false;
	memset(&_remoteAddress, 0, sizeof(_remoteAddress));

	closesocket(_socket);
	_socket = OFInvalidSocketHandle;
}
@end