ObjFW  Diff

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typedef BOOL (^of_stream_async_read_line_block_t)(OFStream*, OFString*,
    OFException*);
#endif

/*!
 * @brief A base class for different types of streams.
 *
 * @warning Even though the OFCopying protocol is implemented, it does
 *	    <i>not</i> return an independent copy of the stream, but instead
 *	    retains it. This is so that the stream can be used as a key for a
 *	    dictionary, so context can be associated with a stream. Using a
 *	    stream in more than one thread at the same time is not thread-safe,
 *	    even if copy was called to create one "instance" for every thread!
 *
 * @note If you want to subclass this, override
 *	 @ref lowlevelReadIntoBuffer:length:, @ref lowlevelWriteBuffer:length:
 *	 and @ref lowlevelIsAtEndOfStream, but nothing else, as those are are
 *	 the methods that do the actual work. OFStream uses those for all other
 *	 methods and does all the caching and other stuff for you. If you
 *	 override these methods without the lowlevel prefix, you <i>will</i>
 *	 break caching and get broken results!
 */
@interface OFStream: OFObject <OFCopying>
{
	char   *cache;
	char   *writeBuffer;
	size_t cacheLength, writeBufferLength;
	BOOL   writeBufferEnabled;







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typedef BOOL (^of_stream_async_read_line_block_t)(OFStream*, OFString*,
    OFException*);
#endif

/*!
 * @brief A base class for different types of streams.
 *
 * @warning Even though the OFCopying protocol is implemented, it does *not*
 *	    return an independent copy of the stream, but instead retains it.
 *	    This is so that the stream can be used as a key for a dictionary,
 *	    so context can be associated with a stream. Using a stream in more
 *	    than one thread at the same time is not thread-safe, even if copy
 *	    was called to create one "instance" for every thread!
 *
 * @note If you want to subclass this, override
 *	 @ref lowlevelReadIntoBuffer:length:, @ref lowlevelWriteBuffer:length:
 *	 and @ref lowlevelIsAtEndOfStream, but nothing else, as those are are
 *	 the methods that do the actual work. OFStream uses those for all other
 *	 methods and does all the caching and other stuff for you. If you
 *	 override these methods without the lowlevel prefix, you *will* break
 *	 caching and get broken results!
 */
@interface OFStream: OFObject <OFCopying>
{
	char   *cache;
	char   *writeBuffer;
	size_t cacheLength, writeBufferLength;
	BOOL   writeBufferEnabled;
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 * @brief Returns a boolean whether the end of the stream has been reached.
 *
 * @return A boolean whether the end of the stream has been reached
 */
- (BOOL)isAtEndOfStream;

/*!
 * @brief Reads <i>at most</i> size bytes from the stream into a buffer.
 *
 * On network streams, this might read less than the specified number of bytes.
 * If you want to read exactly the specified number of bytes, use
 * @ref readIntoBuffer:exactLength:. Note that a read can even return 0 bytes -
 * this does not necessarily mean that the stream ended, so you still need to
 * check @ref isAtEndOfStream.
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read at most.
 *		 The buffer <i>must</i> be at least this big!
 * @return The number of bytes read
 */
- (size_t)readIntoBuffer: (void*)buffer
		  length: (size_t)length;

/*!
 * @brief Reads exactly the specified length bytes from the stream into a
 *	  buffer.
 *
 * Unlike @ref readIntoBuffer:length:, this method does not return when less
 * than the specified length has been read - instead, it waits until it got
 * exactly the specified length.
 *
 * @warning Only call this when you know that specified amount of data is
 *	    available! Otherwise you will get an exception!
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read.
 *		 The buffer <i>must</i> be <i>exactly</i> this big!
 */
 - (void)readIntoBuffer: (void*)buffer
	    exactLength: (size_t)length;

/*!
 * @brief Asyncronously reads <i>at most</i> size bytes from the stream into a
 *	  buffer.
 *
 * On network streams, this might read less than the specified number of bytes.
 * If you want to read exactly the specified number of bytes, use
 * @ref asyncReadIntoBuffer:exactLength:block:. Note that a read can even
 * return 0 bytes - this does not necessarily mean that the stream ended, so
 * you still need to check @ref isAtEndOfStream.
 *
 * @param buffer The buffer into which the data is read.
 *		 The buffer must not be free'd before the async read completed!
 * @param length The length of the data that should be read at most.
 *		 The buffer <i>must</i> be at least this big!
 * @param target The target on which the selector should be called when the
 *		 data has been received. If the method returns YES, it will be
 *		 called again with the same buffer and maximum length when more
 *		 data has been received. If you want the next method in the
 *		 queue to handle the data received next, you need to return NO
 *		 from the method.
 * @param selector The selector to call on the target. The signature must be







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 * @brief Returns a boolean whether the end of the stream has been reached.
 *
 * @return A boolean whether the end of the stream has been reached
 */
- (BOOL)isAtEndOfStream;

/*!
 * @brief Reads *at most* size bytes from the stream into a buffer.
 *
 * On network streams, this might read less than the specified number of bytes.
 * If you want to read exactly the specified number of bytes, use
 * @ref readIntoBuffer:exactLength:. Note that a read can even return 0 bytes -
 * this does not necessarily mean that the stream ended, so you still need to
 * check @ref isAtEndOfStream.
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read at most.
 *		 The buffer *must* be *at least* this big!
 * @return The number of bytes read
 */
- (size_t)readIntoBuffer: (void*)buffer
		  length: (size_t)length;

/*!
 * @brief Reads exactly the specified length bytes from the stream into a
 *	  buffer.
 *
 * Unlike @ref readIntoBuffer:length:, this method does not return when less
 * than the specified length has been read - instead, it waits until it got
 * exactly the specified length.
 *
 * @warning Only call this when you know that specified amount of data is
 *	    available! Otherwise you will get an exception!
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read.
 *		 The buffer *must* be *at least* this big!
 */
 - (void)readIntoBuffer: (void*)buffer
	    exactLength: (size_t)length;

/*!
 * @brief Asyncronously reads *at most* size bytes from the stream into a
 *	  buffer.
 *
 * On network streams, this might read less than the specified number of bytes.
 * If you want to read exactly the specified number of bytes, use
 * @ref asyncReadIntoBuffer:exactLength:block:. Note that a read can even
 * return 0 bytes - this does not necessarily mean that the stream ended, so
 * you still need to check @ref isAtEndOfStream.
 *
 * @param buffer The buffer into which the data is read.
 *		 The buffer must not be free'd before the async read completed!
 * @param length The length of the data that should be read at most.
 *		 The buffer *must* be *at least* this big!
 * @param target The target on which the selector should be called when the
 *		 data has been received. If the method returns YES, it will be
 *		 called again with the same buffer and maximum length when more
 *		 data has been received. If you want the next method in the
 *		 queue to handle the data received next, you need to return NO
 *		 from the method.
 * @param selector The selector to call on the target. The signature must be
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 * Unlike @ref asyncReadIntoBuffer:length:target:selector:, this method does
 * not call the method when less than the specified length has been read -
 * instead, it waits until it got exactly the specified length, the stream has
 * ended or an exception occurred.
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read.
 *		 The buffer <i>must</i> be <i>exactly</i> this big!
 * @param target The target on which the selector should be called when the
 *		 data has been received. If the method returns YES, it will be
 *		 called again with the same buffer and exact length when more
 *		 data has been received. If you want the next method in the
 *		 queue to handle the data received next, you need to return NO
 *		 from the method.
 * @param selector The selector to call on the target. The signature must be
 *		   BOOL (OFStream *stream, void *buffer, size_t size,
 *		   OFException *exception).
 */
 - (void)asyncReadIntoBuffer: (void*)buffer
		 exactLength: (size_t)length
		      target: (id)target
		    selector: (SEL)selector;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Asyncronously reads <i>at most</i> size bytes from the stream into a
 *	  buffer.
 *
 * On network streams, this might read less than the specified number of bytes.
 * If you want to read exactly the specified number of bytes, use
 * @ref asyncReadIntoBuffer:exactLength:block:. Note that a read can even
 * return 0 bytes - this does not necessarily mean that the stream ended, so
 * you still need to check @ref isAtEndOfStream.
 *
 * @param buffer The buffer into which the data is read.
 *		 The buffer must not be free'd before the async read completed!
 * @param length The length of the data that should be read at most.
 *		 The buffer <i>must</i> be at least this big!
 * @param block The block to call when the data has been received.
 *		If the block returns YES, it will be called again with the same
 *		buffer and maximum length when more data has been received. If
 *		you want the next block in the queue to handle the data
 *		received next, you need to return NO from the block.
 */
- (void)asyncReadIntoBuffer: (void*)buffer







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 * Unlike @ref asyncReadIntoBuffer:length:target:selector:, this method does
 * not call the method when less than the specified length has been read -
 * instead, it waits until it got exactly the specified length, the stream has
 * ended or an exception occurred.
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read.
 *		 The buffer *must* be *at least* this big!
 * @param target The target on which the selector should be called when the
 *		 data has been received. If the method returns YES, it will be
 *		 called again with the same buffer and exact length when more
 *		 data has been received. If you want the next method in the
 *		 queue to handle the data received next, you need to return NO
 *		 from the method.
 * @param selector The selector to call on the target. The signature must be
 *		   BOOL (OFStream *stream, void *buffer, size_t size,
 *		   OFException *exception).
 */
 - (void)asyncReadIntoBuffer: (void*)buffer
		 exactLength: (size_t)length
		      target: (id)target
		    selector: (SEL)selector;

#ifdef OF_HAVE_BLOCKS
/*!
 * @brief Asyncronously reads *at most* ref size bytes from the stream into a
 *	  buffer.
 *
 * On network streams, this might read less than the specified number of bytes.
 * If you want to read exactly the specified number of bytes, use
 * @ref asyncReadIntoBuffer:exactLength:block:. Note that a read can even
 * return 0 bytes - this does not necessarily mean that the stream ended, so
 * you still need to check @ref isAtEndOfStream.
 *
 * @param buffer The buffer into which the data is read.
 *		 The buffer must not be free'd before the async read completed!
 * @param length The length of the data that should be read at most.
 *		 The buffer *must* be *at least* this big!
 * @param block The block to call when the data has been received.
 *		If the block returns YES, it will be called again with the same
 *		buffer and maximum length when more data has been received. If
 *		you want the next block in the queue to handle the data
 *		received next, you need to return NO from the block.
 */
- (void)asyncReadIntoBuffer: (void*)buffer
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 * Unlike @ref asyncReadIntoBuffer:length:block:, this method does not invoke
 * the block when less than the specified length has been read - instead, it
 * waits until it got exactly the specified length, the stream has ended or an
 * exception occurred.
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read.
 *		 The buffer <i>must</i> be <i>exactly</i> this big!
 * @param block The block to call when the data has been received.
 *		If the block returns YES, it will be called again with the same
 *		buffer and exact length when more data has been received. If
 *		you want the next block in the queue to handle the data
 *		received next, you need to return NO from the block.
 */
 - (void)asyncReadIntoBuffer: (void*)buffer







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 * Unlike @ref asyncReadIntoBuffer:length:block:, this method does not invoke
 * the block when less than the specified length has been read - instead, it
 * waits until it got exactly the specified length, the stream has ended or an
 * exception occurred.
 *
 * @param buffer The buffer into which the data is read
 * @param length The length of the data that should be read.
 *		 The buffer *must* be *at least* this big!
 * @param block The block to call when the data has been received.
 *		If the block returns YES, it will be called again with the same
 *		buffer and exact length when more data has been received. If
 *		you want the next block in the queue to handle the data
 *		received next, you need to return NO from the block.
 */
 - (void)asyncReadIntoBuffer: (void*)buffer