ObjFW  Diff

Differences From Artifact [04d6b10457]:

To Artifact [6b45d63858]:


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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerEmulatedAxis.h"
#import "OHGameControllerEmulatedButton.h"

@implementation OHGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize up = _up, down = _down, left = _left, right = _right;

- (instancetype)initWithName: (OFString *)name
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
		       xAxis: (OHGameControllerAxis *)xAxis
		       yAxis: (OHGameControllerAxis *)yAxis
{
	self = [super initWithName: name];

	@try {
		_xAxis = [xAxis retain];
		_yAxis = [yAxis retain];

		_up = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: false];
		_down = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _yAxis
			positive: true];
		_left = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: false];
		_right = [[OHGameControllerEmulatedButton alloc]
		    initWithAxis: _xAxis
			positive: true];
	} @catch (id e) {
		[self release];
		@throw e;
	}








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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHGameControllerDirectionalPad.h"
#import "OHEmulatedGameControllerAxis.h"
#import "OHEmulatedGameControllerButton.h"

@implementation OHGameControllerDirectionalPad
@synthesize xAxis = _xAxis, yAxis = _yAxis;
@synthesize up = _up, down = _down, left = _left, right = _right;

- (instancetype)initWithName: (OFString *)name
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)initWithName: (OFString *)name
		       xAxis: (OHGameControllerAxis *)xAxis
		       yAxis: (OHGameControllerAxis *)yAxis
{
	self = [super initWithName: name];

	@try {
		_xAxis = [xAxis retain];
		_yAxis = [yAxis retain];

		_up = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _yAxis
			positive: false];
		_down = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _yAxis
			positive: true];
		_left = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _xAxis
			positive: false];
		_right = [[OHEmulatedGameControllerButton alloc]
		    initWithAxis: _xAxis
			positive: true];
	} @catch (id e) {
		[self release];
		@throw e;
	}

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	@try {
		_up = [up retain];
		_down = [down retain];
		_left = [left retain];
		_right = [right retain];

		_xAxis = [[OHGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _left
			    positiveButton: _right];
		_yAxis = [[OHGameControllerEmulatedAxis alloc]
		    initWithNegativeButton: _up
			    positiveButton: _down];
	} @catch (id e) {
		[self release];
		@throw e;
	}








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	@try {
		_up = [up retain];
		_down = [down retain];
		_left = [left retain];
		_right = [right retain];

		_xAxis = [[OHEmulatedGameControllerAxis alloc]
		    initWithNegativeButton: _left
			    positiveButton: _right];
		_yAxis = [[OHEmulatedGameControllerAxis alloc]
		    initWithNegativeButton: _up
			    positiveButton: _down];
	} @catch (id e) {
		[self release];
		@throw e;
	}