ObjFW  Diff

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There are three ways you are probably reading this right now:

 * On [ObjFW](https://objfw.nil.im/)'s homepage, via Fossil
 * On [ObjFW](https://objfw.nil.im/)'s homepage, via Fossil's web interface
 * On [GitHub](https://github.com/ObjFW/ObjFW)
 * Via an editor or pager, by opening `README.md` from a checkout or tarball
 * Via an editor or pager, by opening `README.md` from a clone or tarball

ObjFW is developed using Fossil, so if you are reading this on GitHub or any
other place, you are most likely using a mirror.


<h1 id="table-of-contents">Table of Contents</h1>

 * [What is ObjFW?](#what)
 * [License](#license)
 * [Releases](#releases)
 * [Cloning the repository](#cloning)
 * [Installation](#installation)
   * [macOS and iOS](#macos-and-ios)
     * [Building as a framework](#building-framework)
     * [Using the macOS or iOS framework in Xcode](#framework-in-xcode)
     * [Broken Xcode versions](#broken-xcode-versions)
   * [Windows](#windows)
     * [Getting MSYS2](#getting-msys2)
     * [Updating MSYS2](#updating-msys2)
     * [Setting up MSYS2](#setting-up-msys2)
     * [Installing MinGW-w64 using MSYS2](#installing-mingw-w64)
     * [Getting, building and installing ObjFW](#steps-windows)
   * [Nintendo DS, Nintendo 3DS and Wii](#nintendo)
     * [Nintendo DS](#nintendo-ds)
     * [Nintendo 3DS](#nintendo-3ds)
     * [Wii](#wii)
   * [Amiga](#amiga)
 * [Writing your first application with ObjFW](#first-app)
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  The main advantage of cloning the Fossil repository over cloning the Git
  repository is that you also get all the tickets, wiki pages, etc.

<h2 id="cloning-fossil">Fossil</h2>

  Clone the Fossil repository like this:

    $ fossil clone https://objfw.nil.im objfw.fossil
    $ fossil clone https://objfw.nil.im
    $ mkdir objfw && cd objfw
    $ fossil open ../objfw.fossil

  You can then use Fossil's web interface to browse the timeline, tickets,
  wiki pages, etc.:

    $ cd objfw
    $ fossil ui

  It's also possible to open the same local repository multiple times, so that
  you have multiple working directories all backed by the same local
  repository.

  In order to verify the signature of the currently checked out checkin, you
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  there are many MinGW versions that behave slightly differently and often
  cause problems.

<h3 id="getting-msys2">Getting MSYS2</h3>

  The first thing to install is [MSYS2](https://www.msys2.org) to provide a
  basic UNIX-like environment for Windows. Unfortunately, the binaries are not
  signed and there is no way to verify their integrity, so only download this
  signed, so make sure you download it via HTTPS. However, packages you
  from a trusted connection. Everything else you will download using MSYS2
  later will be cryptographically signed.
  download and install via MSYS2 are cryptographically signed.

<h3 id="updating-msys2">Updating MSYS2</h3>
<h3 id="setting-up-msys2">Setting up MSYS2</h3>

  The first thing to do is updating MSYS2. It is important to update things in
  a certain order, as `pacman` (the package manager MSYS2 uses, which comes
  MSYS2 currently supports 5 different
  from Arch Linux) does not know about a few things that are special on
  Windows.

  [environments](https://www.msys2.org/docs/environments/). All of them except
  First, update the mirror list:

  for the one called just "MSYS" are supported, but which packages you need to
    $ pacman -Sy pacman-mirrors
  install depends on the environment(s) you want to use.

  Then proceed to update the `msys2-runtime` itself, `bash` and `pacman`:
  For MINGW64, use:

    $ pacman -S msys2-runtime bash pacman mintty
    $ pacman -Syu mingw-w64-x86_64-clang mingw-w64-x86_64-fossil

  Now close the current window and restart MSYS2, as the current window is now
  defunct. In a new MSYS2 window, update the rest of MSYS2:
  For UCRT64, use:

    $ pacman -Su
    $ pacman -Syu mingw-w64-ucrt-x86_64-clang mingw-w64-ucrt-x86_64-fossil

  Now you have a fully updated MSYS2. Whenever you want to update MSYS2,
  For CLANG64, use:
  proceed in this order. Notice that the first `pacman` invocation includes
  `-y` to actually fetch a new list of packages.

<h3 id="installing-mingw-w64">Installing MinGW-w64 using MSYS2</h3>
    $ pacman -Syu mingw-w64-clang-x86_64-clang mingw-w64-clang-x86_64-fossil

  Now it's time to install MinGW-w64. If you want to build 32 bit binaries:
  For MINGW32, use:

    $ pacman -S mingw-w64-i686-clang mingw-w64-i686-gcc-objc
    $ pacman -Syu mingw-w64-i686-clang mingw-w64-i686-fossil

  For 64 bit binaries:

    $ pacman -S mingw-w64-x86_64-clang mingw-w64-x86_64-gcc-objc
  When using `pacman` to install the packages, `pacman` might tell you to close
  the window. If it does so, close the window, restart MSYS2 and execute the
  `pacman` command again.

  There is nothing wrong with installing them both, as MSYS2 has created two
  entries in your start menu: `MinGW-w64 Win32 Shell` and
  There is nothing wrong with installing multiple environments, as MSYS2 has
  created shortcuts for each of them in your start menu. Just make sure to use
  `MinGW-w64 Win64 Shell`. So if you want to build for 32 or 64 bit, you just
  start the correct shell.
  the correct shortcut for the environment you want to use.

  Finally, install a few more things needed to build ObjFW:
  Finally, install a few more things that are common between all environments:

    $ pacman -S autoconf automake fossil make
    $ pacman -S autoconf automake make

<h3 id="steps-windows">Getting, building and installing ObjFW</h3>

  Start the MinGW-w64 Win32 or Win64 Shell (depening on what version you want
  Start the MSYS2 using the shortcut for the environment you want to use and
  to build - do *not* use the MSYS2 Shell shortcut, but use the MinGW-w64 Win32
  or Win64 Shell shortcut instead!) and check out ObjFW:
  check out ObjFW:

    $ fossil clone https://objfw.nil.im objfw.fossil
    $ fossil clone https://objfw.nil.im
    $ mkdir objfw && cd objfw
    $ fossil open ../objfw.fossil

  You can also download a release tarball if you want. Now go to the newly
  You can also download a release tarball if you want. Now `cd` to the newly
  checked out repository and build and install it:

    $ ./autogen.sh && ./configure && make -j16 install

  If everything was successfully, you can now build projects using ObjFW for
  If everything was successful, you can now build projects using ObjFW for
  Windows using the normal `objfw-compile` and friends.

<h2 id="nintendo">Nintendo DS, Nintendo 3DS and Wii</h2>

  Download and install [devkitPro](https://devkitpro.org/wiki/Getting_Started).

<h3 id="nintendo-ds">Nintendo DS</h3>