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* @warning This is not available on the Wii or Nintendo 3DS!
*/
@property (nonatomic) bool sendsKeepAlives;
#endif
#ifndef OF_WII
/**
* @brief Whether sending segments can be delayed. Setting this to NO sets
* TCP_NODELAY on the socket.
*
* @warning This is not available on the Wii!
*/
@property (nonatomic) bool canDelaySendingSegments;
#endif
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* @warning This is not available on the Wii or Nintendo 3DS!
*/
@property (nonatomic) bool sendsKeepAlives;
#endif
#ifndef OF_WII
/**
* @brief Whether sending segments can be delayed. Setting this to `false` sets
* TCP_NODELAY on the socket.
*
* @warning This is not available on the Wii!
*/
@property (nonatomic) bool canDelaySendingSegments;
#endif
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