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#include "config.h"
#include <errno.h>
#import "OFIPSocketAsyncConnector.h"
#import "OFData.h"
#ifdef OF_HAVE_SCTP
# import "OFSCTPSocket.h"
#endif
#import "OFTCPSocket.h"
#import "OFThread.h"
#import "OFTimer.h"
#import "OFConnectionFailedException.h"
#import "OFInvalidFormatException.h"
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#include "config.h"
#include <errno.h>
#import "OFIPSocketAsyncConnector.h"
#import "OFData.h"
#import "OFTCPSocket.h"
#import "OFThread.h"
#import "OFTimer.h"
#import "OFConnectionFailedException.h"
#import "OFInvalidFormatException.h"
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{
if (_exception == nil)
[_socket setCanBlock: true];
#ifdef OF_HAVE_BLOCKS
if (_block != NULL) {
if ([_socket isKindOfClass: [OFTCPSocket class]])
((of_tcp_socket_async_connect_block_t)_block)(
_exception);
# ifdef OF_HAVE_SCTP
else if ([_socket isKindOfClass: [OFSCTPSocket class]])
((of_sctp_socket_async_connect_block_t)_block)(
_exception);
# endif
else
OF_ENSURE(0);
} else {
#endif
if ([_delegate respondsToSelector:
@selector(socket:didConnectToHost:port:exception:)])
[_delegate socket: _socket
didConnectToHost: _host
port: _port
exception: _exception];
#ifdef OF_HAVE_BLOCKS
}
#endif
}
- (void)of_socketDidConnect: (id)sock
exception: (id)exception
{
if (exception != nil) {
/*
* self might be retained only by the pending async requests,
* which we're about to cancel.
*/
[[self retain] autorelease];
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{
if (_exception == nil)
[_socket setCanBlock: true];
#ifdef OF_HAVE_BLOCKS
if (_block != NULL) {
if ([_socket isKindOfClass: [OFTCPSocket class]])
((OFTCPSocketAsyncConnectBlock)_block)(_exception);
else
OFEnsure(0);
} else {
#endif
if ([_delegate respondsToSelector:
@selector(socket:didConnectToHost:port:exception:)])
[_delegate socket: _socket
didConnectToHost: _host
port: _port
exception: _exception];
#ifdef OF_HAVE_BLOCKS
}
#endif
}
- (void)of_socketDidConnect: (id)sock exception: (id)exception
{
if (exception != nil) {
/*
* self might be retained only by the pending async requests,
* which we're about to cancel.
*/
[[self retain] autorelease];
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@selector(tryNextAddressWithRunLoopMode:);
OFTimer *timer = [OFTimer
timerWithTimeInterval: 0
target: self
selector: selector
object: runLoop.currentMode
repeats: false];
[runLoop addTimer: timer
forMode: runLoop.currentMode];
}
return;
}
[self didConnect];
}
- (id)of_connectionFailedExceptionForErrNo: (int)errNo
{
return [OFConnectionFailedException exceptionWithHost: _host
port: _port
socket: _socket
errNo: errNo];
}
- (void)tryNextAddressWithRunLoopMode: (of_run_loop_mode_t)runLoopMode
{
of_socket_address_t address = *(const of_socket_address_t *)
[_socketAddresses itemAtIndex: _socketAddressesIndex++];
int errNo;
of_socket_address_set_port(&address, _port);
if (![_socket of_createSocketForAddress: &address
errNo: &errNo]) {
if (_socketAddressesIndex >= _socketAddresses.count) {
_exception = [[OFConnectionFailedException alloc]
initWithHost: _host
port: _port
socket: _socket
errNo: errNo];
[self didConnect];
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@selector(tryNextAddressWithRunLoopMode:);
OFTimer *timer = [OFTimer
timerWithTimeInterval: 0
target: self
selector: selector
object: runLoop.currentMode
repeats: false];
[runLoop addTimer: timer forMode: runLoop.currentMode];
}
return;
}
[self didConnect];
}
- (id)of_connectionFailedExceptionForErrNo: (int)errNo
{
return [OFConnectionFailedException exceptionWithHost: _host
port: _port
socket: _socket
errNo: errNo];
}
- (void)tryNextAddressWithRunLoopMode: (OFRunLoopMode)runLoopMode
{
OFSocketAddress address = *(const OFSocketAddress *)
[_socketAddresses itemAtIndex: _socketAddressesIndex++];
int errNo;
OFSocketAddressSetPort(&address, _port);
if (![_socket of_createSocketForAddress: &address errNo: &errNo]) {
if (_socketAddressesIndex >= _socketAddresses.count) {
_exception = [[OFConnectionFailedException alloc]
initWithHost: _host
port: _port
socket: _socket
errNo: errNo];
[self didConnect];
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* FIXME: Use a different thread as a work around.
*/
[_socket setCanBlock: true];
#else
[_socket setCanBlock: false];
#endif
if (![_socket of_connectSocketToAddress: &address
errNo: &errNo]) {
#if !defined(OF_NINTENDO_3DS) && !defined(OF_WII)
if (errNo == EINPROGRESS) {
[OFRunLoop of_addAsyncConnectForSocket: _socket
mode: runLoopMode
delegate: self];
return;
} else {
#endif
[_socket of_closeSocket];
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* FIXME: Use a different thread as a work around.
*/
[_socket setCanBlock: true];
#else
[_socket setCanBlock: false];
#endif
if (![_socket of_connectSocketToAddress: &address errNo: &errNo]) {
#if !defined(OF_NINTENDO_3DS) && !defined(OF_WII)
# ifdef OF_WINDOWS
if (errNo == EINPROGRESS || errNo == EWOULDBLOCK) {
# else
if (errNo == EINPROGRESS) {
# endif
[OFRunLoop of_addAsyncConnectForSocket: _socket
mode: runLoopMode
delegate: self];
return;
} else {
#endif
[_socket of_closeSocket];
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_socketAddresses = [addresses copy];
[self tryNextAddressWithRunLoopMode:
[OFRunLoop currentRunLoop].currentMode];
}
- (void)startWithRunLoopMode: (of_run_loop_mode_t)runLoopMode
{
@try {
of_socket_address_t address =
of_socket_address_parse_ip(_host, _port);
_socketAddresses = [[OFData alloc]
initWithItems: &address
count: 1
itemSize: sizeof(address)];
[self tryNextAddressWithRunLoopMode: runLoopMode];
return;
} @catch (OFInvalidFormatException *e) {
}
[[OFThread DNSResolver]
asyncResolveAddressesForHost: _host
addressFamily: OF_SOCKET_ADDRESS_FAMILY_ANY
runLoopMode: runLoopMode
delegate: self];
}
@end
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_socketAddresses = [addresses copy];
[self tryNextAddressWithRunLoopMode:
[OFRunLoop currentRunLoop].currentMode];
}
- (void)startWithRunLoopMode: (OFRunLoopMode)runLoopMode
{
@try {
OFSocketAddress address = OFSocketAddressParseIP(_host, _port);
_socketAddresses = [[OFData alloc]
initWithItems: &address
count: 1
itemSize: sizeof(address)];
[self tryNextAddressWithRunLoopMode: runLoopMode];
return;
} @catch (OFInvalidFormatException *e) {
}
[[OFThread DNSResolver]
asyncResolveAddressesForHost: _host
addressFamily: OFSocketAddressFamilyAny
runLoopMode: runLoopMode
delegate: self];
}
@end
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