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#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFValue.h"
#import "OTTestCase.h"
#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
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#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFValue.h"
#import "OTTestCase.h"
#import "OFGameController.h"
#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
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WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
break;
VIDEO_WaitVSync();
}
#elif defined(OF_NINTENDO_DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_A)
break;
}
#elif defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_A)
break;
gspWaitForVBlank();
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
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WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
break;
VIDEO_WaitVSync();
}
#elif defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
for (;;) {
void *pool = objc_autoreleasePoolPush();
OFGameController *controller =
[[OFGameController controllers] objectAtIndex: 0];
if ([controller.pressedButtons containsObject: @"A"])
break;
# if defined(OF_NINTENDO_DS)
swiWaitForVBlank();
# elif defined(OF_NINTENDO_3DS)
gspWaitForVBlank();
# endif
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
PadState pad;
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