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#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef OF_WII
# define asm __asm__
# include <gccore.h>
# undef asm
#endif
#ifdef OF_NINTENDO_DS
# define asm __asm__
# include <nds.h>
# undef asm
#endif
#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif
#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id
static OFDate *lastConsoleUpdate;
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#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"
#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
#ifdef OF_NINTENDO_SWITCH
# define id nx_id
# include <switch.h>
# undef id
static OFDate *lastConsoleUpdate;
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[OFApplication terminateWithStatus: 1];
}
[[OFFileManager defaultManager] changeCurrentDirectoryPath:
[OFString stringWithUTF8String: (const char *)resourcesPath]];
CFRelease(resourcesURL);
#elif defined(OF_WII)
GXRModeObj *mode;
void *nextFB;
VIDEO_Init();
mode = VIDEO_GetPreferredMode(NULL);
nextFB = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
VIDEO_Configure(mode);
VIDEO_SetNextFramebuffer(nextFB);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if (mode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
CON_InitEx(mode, 2, 2, mode->fbWidth - 4, mode->xfbHeight - 4);
VIDEO_ClearFrameBuffer(mode, nextFB, COLOR_BLACK);
#elif defined(OF_NINTENDO_DS)
consoleDemoInit();
#elif defined(OF_NINTENDO_3DS)
gfxInitDefault();
atexit(gfxExit);
consoleInit(GFX_TOP, NULL);
#elif defined(OF_NINTENDO_SWITCH)
consoleInit(NULL);
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
updateConsole(true);
#endif
}
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[OFApplication terminateWithStatus: 1];
}
[[OFFileManager defaultManager] changeCurrentDirectoryPath:
[OFString stringWithUTF8String: (const char *)resourcesPath]];
CFRelease(resourcesURL);
#elif defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
[OFStdIOStream setUpConsole];
#elif defined(OF_NINTENDO_SWITCH)
consoleInit(NULL);
padConfigureInput(1, HidNpadStyleSet_NpadStandard);
updateConsole(true);
#endif
}
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[controller retrieveState];
if ([controller.pressedButtons containsObject:
OFGameControllerEastButton])
break;
# if defined(OF_WII)
VIDEO_WaitVSync();
# elif defined(OF_NINTENDO_DS)
swiWaitForVBlank();
# elif defined(OF_NINTENDO_3DS)
gspWaitForVBlank();
# endif
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
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[controller retrieveState];
if ([controller.pressedButtons containsObject:
OFGameControllerEastButton])
break;
[OFStdIOStream waitForConsoleVBlank];
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
[OFStdOut setForegroundColor: [OFColor silver]];
[OFStdOut writeLine: @"Press A to continue"];
while (appletMainLoop()) {
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OFGameControllerHomeButton])
# else
if ([controller.pressedButtons containsObject:
OFGameControllerStartButton])
# endif
break;
# if defined(OF_WII)
VIDEO_WaitVSync();
# elif defined(OF_NINTENDO_DS)
swiWaitForVBlank();
# elif defined(OF_NINTENDO_3DS)
gspWaitForVBlank();
# endif
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
while (appletMainLoop())
updateConsole(true);
consoleExit(NULL);
#endif
[OFApplication terminateWithStatus: (int)numFailed];
}
@end
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OFGameControllerHomeButton])
# else
if ([controller.pressedButtons containsObject:
OFGameControllerStartButton])
# endif
break;
[OFStdIOStream waitForConsoleVBlank];
objc_autoreleasePoolPop(pool);
}
#elif defined(OF_NINTENDO_SWITCH)
while (appletMainLoop())
updateConsole(true);
consoleExit(NULL);
#endif
[OFApplication terminateWithStatus: (int)numFailed];
}
@end
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