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#define id id_3ds
#include <3ds.h>
#undef id
static OFArray OF_GENERIC(OHGameController *) *controllers;
/* Work around for the compiler getting confused. */
static float
keyValue(u32 keys, u32 key)
{
if (keys & key)
return 1;
else
return 0;
}
@implementation OHNintendo3DSGameController
@synthesize gamepad = _gamepad;
+ (void)initialize
{
void *pool;
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#define id id_3ds
#include <3ds.h>
#undef id
static OFArray OF_GENERIC(OHGameController *) *controllers;
@implementation OHNintendo3DSGameController
@synthesize gamepad = _gamepad;
+ (void)initialize
{
void *pool;
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hidScanInput();
keys = hidKeysHeld();
hidCircleRead(&leftPos);
hidCstickRead(&rightPos);
_gamepad.northButton.value = keyValue(keys, KEY_X);
_gamepad.southButton.value = keyValue(keys, KEY_B);
_gamepad.westButton.value = keyValue(keys, KEY_Y);
_gamepad.eastButton.value = keyValue(keys, KEY_A);
_gamepad.leftShoulderButton.value = keyValue(keys, KEY_L);
_gamepad.rightShoulderButton.value = keyValue(keys, KEY_R);
_gamepad.leftTriggerButton.value = keyValue(keys, KEY_ZL);
_gamepad.rightTriggerButton.value = keyValue(keys, KEY_ZR);
_gamepad.menuButton.value = keyValue(keys, KEY_START);
_gamepad.optionsButton.value = keyValue(keys, KEY_SELECT);
if (leftPos.dx > 150)
leftPos.dx = 150;
if (leftPos.dx < -150)
leftPos.dx = -150;
if (leftPos.dy > 150)
leftPos.dy = 150;
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hidScanInput();
keys = hidKeysHeld();
hidCircleRead(&leftPos);
hidCstickRead(&rightPos);
[_gamepad.northButton setValue: !!(keys & KEY_X)];
[_gamepad.southButton setValue: !!(keys & KEY_B)];
[_gamepad.westButton setValue: !!(keys & KEY_Y)];
[_gamepad.eastButton setValue: !!(keys & KEY_A)];
[_gamepad.leftShoulderButton setValue: !!(keys & KEY_L)];
[_gamepad.rightShoulderButton setValue: !!(keys & KEY_R)];
[_gamepad.leftTriggerButton setValue: !!(keys & KEY_ZL)];
[_gamepad.rightTriggerButton setValue: !!(keys & KEY_ZR)];
[_gamepad.menuButton setValue: !!(keys & KEY_START)];
[_gamepad.optionsButton setValue: !!(keys & KEY_SELECT)];
if (leftPos.dx > 150)
leftPos.dx = 150;
if (leftPos.dx < -150)
leftPos.dx = -150;
if (leftPos.dy > 150)
leftPos.dy = 150;
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rightPos.dy = -150;
_gamepad.leftThumbstick.xAxis.value = (float)leftPos.dx / 150;
_gamepad.leftThumbstick.yAxis.value = -(float)leftPos.dy / 150;
_gamepad.rightThumbstick.xAxis.value = (float)rightPos.dx / 150;
_gamepad.rightThumbstick.yAxis.value = -(float)rightPos.dy / 150;
_gamepad.dPad.up.value = keyValue(keys, KEY_DUP);
_gamepad.dPad.down.value = keyValue(keys, KEY_DDOWN);
_gamepad.dPad.left.value = keyValue(keys, KEY_DLEFT);
_gamepad.dPad.right.value = keyValue(keys, KEY_DRIGHT);
}
- (OFString *)name
{
return @"Nintendo 3DS";
}
- (OHGameControllerProfile *)rawProfile
{
return _gamepad;
}
@end
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rightPos.dy = -150;
_gamepad.leftThumbstick.xAxis.value = (float)leftPos.dx / 150;
_gamepad.leftThumbstick.yAxis.value = -(float)leftPos.dy / 150;
_gamepad.rightThumbstick.xAxis.value = (float)rightPos.dx / 150;
_gamepad.rightThumbstick.yAxis.value = -(float)rightPos.dy / 150;
[_gamepad.dPad.up setValue: !!(keys & KEY_DUP)];
[_gamepad.dPad.down setValue: !!(keys & KEY_DDOWN)];
[_gamepad.dPad.left setValue: !!(keys & KEY_DLEFT)];
[_gamepad.dPad.right setValue: !!(keys & KEY_DRIGHT)];
}
- (OFString *)name
{
return @"Nintendo 3DS";
}
- (OHGameControllerProfile *)rawProfile
{
return _gamepad;
}
@end
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