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* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFObject.h"
/*!
* @brief A pool that keeps track of objects to release.
*
* The OFAutoreleasePool class is a class that keeps track of objects that will
* be released when the autorelease pool is released.
*
* Every thread has its own stack of autorelease pools.
*/
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* LICENSE.GPLv2 or LICENSE.GPLv3 respectively included in the packaging of this
* file.
*/
#import "OFObject.h"
/*!
* @class OFAutoreleasePool OFAutoreleasePool.h ObjFW/OFAutoreleasePool.h
*
* @brief A pool that keeps track of objects to release.
*
* The OFAutoreleasePool class is a class that keeps track of objects that will
* be released when the autorelease pool is released.
*
* Every thread has its own stack of autorelease pools.
*/
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