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#import "OFDate.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
#else
static size_t buttonsPerLine = 5;
#endif
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#import "OFDate.h"
#import "OFGameController.h"
#import "OFNumber.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFThread.h"
#import "OFReadFailedException.h"
#if defined(OF_NINTENDO_DS)
static size_t buttonsPerLine = 2;
#elif defined(OF_NINTENDO_3DS)
static size_t buttonsPerLine = 3;
#else
static size_t buttonsPerLine = 5;
#endif
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OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
[OFStdOut setForegroundColor: [OFColor green]];
[OFStdOut writeString: controller.description];
[controller retrieveState];
for (OFGameControllerButton button in buttons) {
float pressure;
if (i == 0)
[OFStdOut writeString: @"\n"];
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OFArray OF_GENERIC(OFGameControllerButton) *buttons =
controller.buttons.allObjects.sortedArray;
size_t i = 0;
[OFStdOut setForegroundColor: [OFColor green]];
[OFStdOut writeString: controller.description];
@try {
[controller retrieveState];
} @catch (OFReadFailedException *e) {
[OFStdOut setForegroundColor: [OFColor red]];
[OFStdOut writeFormat: @"\n%@", e.description];
continue;
}
for (OFGameControllerButton button in buttons) {
float pressure;
if (i == 0)
[OFStdOut writeString: @"\n"];
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