Differences From Artifact [7c176b4a85]:
- File src/hid/OHWiimoteWithNunchuk.m — part of check-in [3777558ccd] at 2024-11-02 02:24:10 on branch trunk — ObjFWHID: Make sure `analog` is always set (user: js, size: 2449) [annotate] [blame] [check-ins using]
To Artifact [513c0fa137]:
- File
src/hid/OHWiimoteWithNunchuk.m
— part of check-in
[bc3a7747d9]
at
2024-11-03 15:46:25
on branch trunk
— ObjFWHID: Properly hide private methods
Also fixes compiling XInput with GCC. (user: js, size: 2542) [annotate] [blame] [check-ins using]
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20 21 22 23 24 25 26 27 28 29 30 31 32 33 | #include "config.h" #import "OHWiimoteWithNunchuk.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" static OFString *const buttonNames[] = { @"C", @"Z" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHWiimoteWithNunchuk | > > > > | | | < | | | < | | < | | | | | | | 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 | #include "config.h" #import "OHWiimoteWithNunchuk.h" #import "OFDictionary.h" #import "OHGameControllerAxis.h" #import "OHGameControllerButton.h" #import "OHGameControllerDirectionalPad.h" #import "OHGameControllerDirectionalPad+Private.h" #import "OHGameControllerElement.h" #import "OHGameControllerElement+Private.h" #import "OHWiimote+Private.h" static OFString *const buttonNames[] = { @"C", @"Z" }; static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames); @implementation OHWiimoteWithNunchuk - (instancetype)oh_init { self = [super oh_init]; @try { void *pool = objc_autoreleasePoolPush(); OFMutableDictionary *buttons = [[_buttons mutableCopy] autorelease]; OFMutableDictionary *directionalPads = [[_directionalPads mutableCopy] autorelease]; OHGameControllerAxis *xAxis, *yAxis; OHGameControllerDirectionalPad *directionalPad; for (size_t i = 0; i < numButtons; i++) { OHGameControllerButton *button = [OHGameControllerButton oh_elementWithName: buttonNames[i] analog: false]; [buttons setObject: button forKey: buttonNames[i]]; } xAxis = [OHGameControllerAxis oh_elementWithName: @"X" analog: true]; yAxis = [OHGameControllerAxis oh_elementWithName: @"Y" analog: true]; directionalPad = [OHGameControllerDirectionalPad oh_padWithName: @"Analog Stick" xAxis: xAxis yAxis: yAxis analog: true]; [directionalPads setObject: directionalPad forKey: @"Analog Stick"]; [buttons makeImmutable]; [_buttons release]; _buttons = [buttons retain]; |
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