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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.h"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.h"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.h"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.h"
#endif
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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.h"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.h"
#endif
#ifdef OF_WII
# include "OFWiiGameController.h"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.h"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.h"
#endif
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const OFGameControllerButton OFGameControllerZButton = @"Z";
const OFGameControllerButton OFGameControllerCPadUpButton = @"C-Pad Up";
const OFGameControllerButton OFGameControllerCPadDownButton = @"C-Pad Down";
const OFGameControllerButton OFGameControllerCPadLeftButton = @"C-Pad Left";
const OFGameControllerButton OFGameControllerCPadRightButton = @"C-Pad Right";
const OFGameControllerButton OFGameControllerSLButton = @"SL";
const OFGameControllerButton OFGameControllerSRButton = @"SR";
const OFGameControllerButton OFGameControllerModeButton = @"Mode";
const OFGameControllerButton OFGameControllerAssistantButton = @"Assistant";
@implementation OFGameController
@dynamic name, buttons, pressedButtons, hasLeftAnalogStick;
@dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition;
+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
return [OFEvdevGameController controllers];
#elif defined(OF_WINDOWS)
return [OFXInputGameController controllers];
#elif defined(OF_NINTENDO_DS)
return [OFNintendoDSGameController controllers];
#elif defined(OF_NINTENDO_3DS)
return [OFNintendo3DSGameController controllers];
#else
return [OFArray array];
#endif
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const OFGameControllerButton OFGameControllerZButton = @"Z";
const OFGameControllerButton OFGameControllerCPadUpButton = @"C-Pad Up";
const OFGameControllerButton OFGameControllerCPadDownButton = @"C-Pad Down";
const OFGameControllerButton OFGameControllerCPadLeftButton = @"C-Pad Left";
const OFGameControllerButton OFGameControllerCPadRightButton = @"C-Pad Right";
const OFGameControllerButton OFGameControllerSLButton = @"SL";
const OFGameControllerButton OFGameControllerSRButton = @"SR";
const OFGameControllerButton OFGameControllerAssistantButton = @"Assistant";
@implementation OFGameController
@dynamic name, buttons, pressedButtons, hasLeftAnalogStick;
@dynamic leftAnalogStickPosition, hasRightAnalogStick, rightAnalogStickPosition;
+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
return [OFEvdevGameController controllers];
#elif defined(OF_WINDOWS)
return [OFXInputGameController controllers];
#elif defined(OF_WII)
return [OFWiiGameController controllers];
#elif defined(OF_NINTENDO_DS)
return [OFNintendoDSGameController controllers];
#elif defined(OF_NINTENDO_3DS)
return [OFNintendo3DSGameController controllers];
#else
return [OFArray array];
#endif
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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.m"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.m"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.m"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.m"
#endif
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#if defined(OF_LINUX) && defined(OF_HAVE_FILES)
# include "OFEvdevGameController.m"
#endif
#ifdef OF_WINDOWS
# include "OFXInputGameController.m"
#endif
#ifdef OF_WII
# include "OFWiiGameController.m"
#endif
#ifdef OF_NINTENDO_DS
# include "OFNintendoDSGameController.m"
#endif
#ifdef OF_NINTENDO_3DS
# include "OFNintendo3DSGameController.m"
#endif
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