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axis.oh_maxRawValue = info.maximum;
axis.value = scale(info.value,
info.minimum, info.maximum);
}
}
}
- (void)retrieveState
{
void *pool = objc_autoreleasePoolPush();
struct input_event event;
for (;;) {
OHGameControllerButton *button;
OHGameControllerAxis *axis;
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axis.oh_maxRawValue = info.maximum;
axis.value = scale(info.value,
info.minimum, info.maximum);
}
}
}
- (void)updateState
{
void *pool = objc_autoreleasePoolPush();
struct input_event event;
for (;;) {
OHGameControllerButton *button;
OHGameControllerAxis *axis;
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