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}
- (OFString *)name
{
return @"Nintendo DS";
}
- (OFSet *)buttons
{
return [OFSet setWithObjects: OFGameControllerButtonA,
OFGameControllerButtonB, OFGameControllerButtonSelect,
OFGameControllerButtonStart, OFGameControllerButtonDPadRight,
OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp,
OFGameControllerButtonDPadDown, OFGameControllerButtonR,
OFGameControllerButtonL, OFGameControllerButtonX,
OFGameControllerButtonY, nil];
}
- (OFSet *)pressedButtons
{
OFMutableSet *pressedButtons = [OFMutableSet setWithCapacity: 12];
uint32 keys;
scanKeys();
keys = keysCurrent();
if (keys & KEY_A)
[pressedButtons addObject: OFGameControllerButtonA];
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>
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}
- (OFString *)name
{
return @"Nintendo DS";
}
- (OFSet OF_GENERIC(OFGameControllerButton) *)buttons
{
return [OFSet setWithObjects: OFGameControllerButtonA,
OFGameControllerButtonB, OFGameControllerButtonSelect,
OFGameControllerButtonStart, OFGameControllerButtonDPadRight,
OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp,
OFGameControllerButtonDPadDown, OFGameControllerButtonR,
OFGameControllerButtonL, OFGameControllerButtonX,
OFGameControllerButtonY, nil];
}
- (OFSet OF_GENERIC(OFGameControllerButton) *)pressedButtons
{
OFMutableSet OF_GENERIC(OFGameControllerButton) *pressedButtons =
[OFMutableSet setWithCapacity: 12];
uint32 keys;
scanKeys();
keys = keysCurrent();
if (keys & KEY_A)
[pressedButtons addObject: OFGameControllerButtonA];
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return false;
}
- (bool)hasRightAnalogStick
{
return false;
}
- (OFString *)description
{
return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end
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return false;
}
- (bool)hasRightAnalogStick
{
return false;
}
- (float)pressureForButton: (OFGameControllerButton)button
{
return ([self.pressedButtons containsObject: button] ? 1 : 0);
}
- (OFString *)description
{
return [OFString stringWithFormat: @"<%@: %@>", self.class, self.name];
}
@end
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