Differences From Artifact [1bbc654209]:
- File
tests/gamecontroller/GameControllerTests.m
— part of check-in
[68ef38f917]
at
2024-05-22 23:54:29
on branch trunk
— Add OFCombinedJoyConsGameController
This allows combining two Joy-Cons into one controller by remapping the
buttons and analog sticks. (user: js, size: 4713) [annotate] [blame] [check-ins using]
To Artifact [b2c5ea408f]:
- File
tests/gamecontroller/GameControllerTests.m
— part of check-in
[39639cd987]
at
2024-06-02 21:24:25
on branch trunk
— Completely redesign and rewrite ObjFWHID
Right now only evdev is supported, support for others will be added back
later. (user: js, size: 4015) [annotate] [blame] [check-ins using]
︙ | ︙ | |||
18 19 20 21 22 23 24 | */ #include "config.h" #import "OFApplication.h" #import "OFArray.h" #import "OFColor.h" | < < | | > > > > | < < | < < < < < < < < < < < < < < < < < < < < | | | > > > | < > < < < | | | | > > | | < | | < < < < < | | 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 | */ #include "config.h" #import "OFApplication.h" #import "OFArray.h" #import "OFColor.h" #import "OFDate.h" #import "OFDictionary.h" #import "OFNumber.h" #import "OFStdIOStream.h" #import "OFThread.h" #import "HIDGameController.h" #import "HIDGameControllerAxis.h" #import "HIDGameControllerButton.h" #import "OFReadFailedException.h" #if defined(OF_NINTENDO_DS) static size_t buttonsPerLine = 2; #elif defined(OF_NINTENDO_3DS) static size_t buttonsPerLine = 3; #else static size_t buttonsPerLine = 5; #endif #if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) # define red maroon # define yellow olive # define gray silver #endif @interface GameControllerTests: OFObject <OFApplicationDelegate> { OFMutableArray OF_GENERIC(HIDGameController *) *_controllers; OFDate *_lastControllersUpdate; } @end OF_APPLICATION_DELEGATE(GameControllerTests) @implementation GameControllerTests - (void)applicationDidFinishLaunching: (OFNotification *)notification { #if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) [OFStdIOStream setUpConsole]; #endif for (;;) { void *pool = objc_autoreleasePoolPush(); if (_lastControllersUpdate == nil || -[_lastControllersUpdate timeIntervalSinceNow] > 1) { [_controllers release]; [_lastControllersUpdate release]; _controllers = [[HIDGameController controllers] mutableCopy]; _lastControllersUpdate = [[OFDate alloc] init]; [OFStdOut clear]; } [OFStdOut setCursorPosition: OFMakePoint(0, 0)]; for (HIDGameController *controller in _controllers) { OFArray OF_GENERIC(OFString *) *buttons = controller.buttons.allKeys.sortedArray; OFArray OF_GENERIC(OFString *) *axes = controller.axes.allKeys.sortedArray; size_t i = 0; [OFStdOut setForegroundColor: [OFColor green]]; [OFStdOut writeString: controller.description]; @try { [controller retrieveState]; } @catch (OFReadFailedException *e) { [OFStdOut setForegroundColor: [OFColor red]]; [OFStdOut writeFormat: @"\n%@", e.description]; continue; } for (OFString *name in buttons) { HIDGameControllerButton *button = [controller.buttons objectForKey: name]; if (i == 0) [OFStdOut writeString: @"\n"]; if (button.value == 1) [OFStdOut setForegroundColor: [OFColor red]]; else if (button.value > 0.5) [OFStdOut setForegroundColor: [OFColor yellow]]; else if (button.value > 0) [OFStdOut setForegroundColor: [OFColor green]]; else [OFStdOut setForegroundColor: [OFColor gray]]; [OFStdOut writeFormat: @"[%@]", button.name]; if (++i == buttonsPerLine) { i = 0; } else [OFStdOut writeString: @" "]; } [OFStdOut setForegroundColor: [OFColor gray]]; [OFStdOut writeString: @"\n"]; for (OFString *name in axes) { HIDGameControllerAxis *axis = [controller.axes objectForKey: name]; [OFStdOut writeFormat: @"%@: %5.2f ", name, axis.value]; } [OFStdOut writeString: @"\n"]; } #if defined(OF_WII) || defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS) [OFThread waitForVerticalBlank]; #else [OFThread sleepForTimeInterval: 1.f / 60.f]; #endif objc_autoreleasePoolPop(pool); } } @end |