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+
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-
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#endif
#if !defined(OF_WII) && !defined(OF_NINTENDO_3DS)
/**
* @brief Whether the socket sends keep alives for the connection.
*
* @warning This is not available on the Wii or Nintendo 3DS!
*
* @throw OFSetOptionFailedException The option could not be set
* @throw OFGetOptionFailedException The option could not be gotten
*/
@property (nonatomic) bool sendsKeepAlives;
#endif
#ifndef OF_WII
/**
* @brief Whether sending segments can be delayed. Setting this to NO sets
* @brief Whether sending segments can be delayed. Setting this to `false` sets
* TCP_NODELAY on the socket.
*
* @warning This is not available on the Wii!
*
* @throw OFSetOptionFailedException The option could not be set
* @throw OFGetOptionFailedException The option could not be gotten
*/
@property (nonatomic) bool canDelaySendingSegments;
#endif
/**
* @brief The host to use as a SOCKS5 proxy.
*/
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+
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+ (uint16_t)SOCKS5Port;
/**
* @brief Connects the OFTCPSocket to the specified destination.
*
* @param host The host to connect to
* @param port The port on the host to connect to
* @throw OFConnectionFailedException Connecting failed
* @throw OFAlreadyConnectedException The socket is already connected or bound
*/
- (void)connectToHost: (OFString *)host port: (uint16_t)port;
/**
* @brief Asynchronously connects the OFTCPSocket to the specified destination.
*
* @param host The host to connect to
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* @brief Binds the socket to the specified host and port.
*
* @param host The host to bind to. Use `@"0.0.0.0"` for IPv4 or `@"::"` for
* IPv6 to bind to all.
* @param port The port to bind to. If the port is 0, an unused port will be
* chosen, which can be obtained using the return value.
* @return The port the socket was bound to
* @throw OFBindFailedException Binding failed
* @throw OFAlreadyConnectedException The socket is already connected or bound
*/
- (uint16_t)bindToHost: (OFString *)host port: (uint16_t)port;
@end
OF_ASSUME_NONNULL_END
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