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|
- (OFString *)name
{
return @"Nintendo 3DS";
}
- (OFSet *)buttons
{
return [OFSet setWithObjects: @"A", @"B", @"Select", @"Start",
@"D-Pad Right", @"D-Pad Left", @"D-Pad Up", @"D-Pad Down", @"R",
@"L", @"X", @"Y", @"ZL", @"ZR", @"C-Stick Right", @"C-Stick Left",
@"C-Stick Up", @"C-Stick Down", nil];
return [OFSet setWithObjects: OFGameControllerButtonA,
OFGameControllerButtonB, OFGameControllerButtonSelect,
OFGameControllerButtonStart, OFGameControllerButtonDPadRight,
OFGameControllerButtonDPadLeft, OFGameControllerButtonDPadUp,
OFGameControllerButtonDPadDown, OFGameControllerButtonR,
OFGameControllerButtonL, OFGameControllerButtonX,
OFGameControllerButtonY, OFGameControllerButtonZL,
OFGameControllerButtonZR, OFGameControllerButtonCPadRight,
OFGameControllerButtonCPadLeft, OFGameControllerButtonCPadUp,
OFGameControllerButtonCPadDown, nil];
}
- (OFSet *)pressedButtons
{
OFMutableSet *pressedButtons = [OFMutableSet setWithCapacity: 18];
u32 keys;
hidScanInput();
keys = hidKeysHeld();
if (keys & KEY_A)
[pressedButtons addObject: @"A"];
[pressedButtons addObject: OFGameControllerButtonA];
if (keys & KEY_B)
[pressedButtons addObject: @"A"];
[pressedButtons addObject: OFGameControllerButtonB];
if (keys & KEY_SELECT)
[pressedButtons addObject: @"Select"];
[pressedButtons addObject: OFGameControllerButtonSelect];
if (keys & KEY_START)
[pressedButtons addObject: @"Start"];
[pressedButtons addObject: OFGameControllerButtonStart];
if (keys & KEY_DRIGHT)
[pressedButtons addObject: @"D-Pad Right"];
[pressedButtons addObject: OFGameControllerButtonDPadRight];
if (keys & KEY_DLEFT)
[pressedButtons addObject: @"D-Pad Left"];
[pressedButtons addObject: OFGameControllerButtonDPadLeft];
if (keys & KEY_DUP)
[pressedButtons addObject: @"D-Pad Up"];
[pressedButtons addObject: OFGameControllerButtonDPadUp];
if (keys & KEY_DDOWN)
[pressedButtons addObject: @"D-Pad Down"];
[pressedButtons addObject: OFGameControllerButtonDPadDown];
if (keys & KEY_R)
[pressedButtons addObject: @"R"];
[pressedButtons addObject: OFGameControllerButtonR];
if (keys & KEY_L)
[pressedButtons addObject: @"L"];
[pressedButtons addObject: OFGameControllerButtonL];
if (keys & KEY_X)
[pressedButtons addObject: @"X"];
[pressedButtons addObject: OFGameControllerButtonX];
if (keys & KEY_Y)
[pressedButtons addObject: @"Y"];
[pressedButtons addObject: OFGameControllerButtonY];
if (keys & KEY_ZL)
[pressedButtons addObject: @"ZL"];
[pressedButtons addObject: OFGameControllerButtonZL];
if (keys & KEY_ZR)
[pressedButtons addObject: @"ZR"];
[pressedButtons addObject: OFGameControllerButtonZR];
if (keys & KEY_CSTICK_RIGHT)
[pressedButtons addObject: @"C-Stick Right"];
[pressedButtons addObject: OFGameControllerButtonCPadRight];
if (keys & KEY_CSTICK_LEFT)
[pressedButtons addObject: @"C-Stick Left"];
[pressedButtons addObject: OFGameControllerButtonCPadLeft];
if (keys & KEY_CSTICK_UP)
[pressedButtons addObject: @"C-Stick Up"];
[pressedButtons addObject: OFGameControllerButtonCPadUp];
if (keys & KEY_CSTICK_DOWN)
[pressedButtons addObject: @"C-Stick Down"];
[pressedButtons addObject: OFGameControllerButtonCPadDown];
[pressedButtons makeImmutable];
return pressedButtons;
}
- (bool)hasLeftAnalogStick
|