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#include "config.h"

#include <errno.h>
#include <fcntl.h>
#include <unistd.h>

#import "HIDEvdevGameController.h"

#import "OFArray.h"
#import "OFDictionary.h"
#import "OFFileManager.h"
#import "OFLocale.h"
#import "OFNumber.h"

#import "HIDGameControllerAxis.h"
#import "HIDGameControllerButton.h"
#import "HIDGameControllerMapping.h"

#include <sys/ioctl.h>
#include <linux/input.h>

#import "OFInitializationFailedException.h"
#import "OFInvalidArgumentException.h"
#import "OFOpenItemFailedException.h"
#import "OFOutOfRangeException.h"
#import "OFReadFailedException.h"

@interface HIDEvdevGameControllerAxis: HIDGameControllerAxis
{
@public
	int32_t _minValue, _maxValue;
}
@end

@implementation HIDEvdevGameControllerAxis
@interface HIDEvdevGameControllerMapping: HIDGameControllerMapping
- (instancetype)of_initWithButtons: (OFDictionary *)buttons
			      axes: (OFDictionary *)axes OF_METHOD_FAMILY(init);
@end

static const uint16_t buttonIDs[] = {
	BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2,
	BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR,
	BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
	BTN_TRIGGER_HAPPY1, BTN_TRIGGER_HAPPY2, BTN_TRIGGER_HAPPY3,
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	if (value > max)
		value = max;

	return ((value - min) / (max - min) * 2) - 1;
}

@implementation HIDEvdevGameController
@synthesize name = _name, buttons = _buttons, axes = _axes;
@synthesize name = _name, unmappedMapping = _mapping;

+ (OFArray OF_GENERIC(HIDGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];
	void *pool = objc_autoreleasePoolPush();

	for (OFString *device in [[OFFileManager defaultManager]
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}

- (instancetype)of_initWithPath: (OFString *)path
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFStringEncoding encoding = [OFLocale encoding];
		struct input_id inputID;
		char name[128];
		OFMutableDictionary *buttons, *axes;

		_path = [path copy];

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		if (ioctl(_fd, EVIOCGNAME(sizeof(name)), name) == -1)
			@throw [OFInitializationFailedException exception];

		_name = [[OFString alloc] initWithCString: name
						 encoding: encoding];

		buttons = [[OFMutableDictionary alloc] init];
		buttons = [OFMutableDictionary dictionary];
		_buttons = buttons;
		for (size_t i = 0; i < sizeof(buttonIDs) / sizeof(*buttonIDs);
		    i++) {
			if (OFBitSetIsSet(_keyBits, buttonIDs[i])) {
				OFString *buttonName;
				HIDGameControllerButton *button;

				buttonName = buttonToName(buttonIDs[i]);
				if (buttonName == nil)
					continue;

				button = [[[HIDGameControllerButton alloc]
				    initWithName: buttonName] autorelease];

				[buttons setObject: button forKey: buttonName];
			}
		}
		[buttons makeImmutable];

		axes = [[OFMutableDictionary alloc] init];
		axes = [OFMutableDictionary dictionary];
		_axes = axes;
		if (OFBitSetIsSet(_evBits, EV_ABS)) {
			_absBits = OFAllocZeroedMemory(OFRoundUpToPowerOf2(
			    OF_ULONG_BIT, ABS_MAX) / OF_ULONG_BIT,
			    sizeof(unsigned long));

			if (ioctl(_fd, EVIOCGBIT(EV_ABS, OFRoundUpToPowerOf2(
			    OF_ULONG_BIT, ABS_MAX) / OF_ULONG_BIT *
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					    autorelease];

					[axes setObject: axis forKey: axisName];
				}
			}
		}
		[axes makeImmutable];

		_mapping = [[HIDEvdevGameControllerMapping alloc]
		    of_initWithButtons: buttons
				  axes: axes];

		[self of_pollState];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}

- (void)dealloc
{
	[_path release];

	if (_fd != -1)
		close(_fd);

	OFFreeMemory(_evBits);
	OFFreeMemory(_keyBits);
	OFFreeMemory(_absBits);

	[_name release];
	[_buttons release];
	[_axes release];
	[_mapping release];

	[super dealloc];
}

- (OFNumber *)vendorID
{
	return [OFNumber numberWithUnsignedShort: _vendorID];
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		if (!OFBitSetIsSet(_keyBits, buttonIDs[i]))
			continue;

		name = buttonToName(buttonIDs[i]);
		if (name == nil)
			continue;

		button = [_buttons objectForKey: name];
		button = [_mapping.buttons objectForKey: name];
		if (button == nil)
			continue;

		button.value = (OFBitSetIsSet(keyState, buttonIDs[i]) ? 1 : 0);
	}

	if (OFBitSetIsSet(_evBits, EV_ABS)) {
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				continue;

			name = axisToName(axisIDs[i]);
			if (name == nil)
				continue;

			axis = (HIDEvdevGameControllerAxis *)
			    [_axes objectForKey: name];
			    [_mapping.axes objectForKey: name];
			if (axis == nil)
				continue;

			if (ioctl(_fd, EVIOCGABS(axisIDs[i]), &info) == -1)
				@throw [OFReadFailedException
				    exceptionWithObject: self
					requestedLength: sizeof(info)
						  errNo: errno];

			axis->_minValue = info.minimum;
			axis->_maxValue = info.maximum;
			axis.value = scale(info.value,
			    info.minimum, info.maximum);
		}
	}
}

- (void)retrieveState
{
	void *pool = objc_autoreleasePoolPush();
	struct input_event event;

	for (;;) {
		OFString *name;
		HIDGameControllerButton *button;
		HIDEvdevGameControllerAxis *axis;

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			}
			break;
		case EV_KEY:
			name = buttonToName(event.code);
			if (name == nil)
				continue;

			button = [_buttons objectForKey: name];
			button = [_mapping.buttons objectForKey: name];
			if (button == nil)
				continue;

			button.value = (event.value ? 1 : 0);

			break;
		case EV_ABS:
			name = axisToName(event.code);
			if (name == nil)
				continue;

			axis = (HIDEvdevGameControllerAxis *)
			    [_axes objectForKey: name];
			    [_mapping.axes objectForKey: name];
			if (axis == nil)
				continue;

			axis.value = scale(event.value,
			   axis->_minValue, axis->_maxValue);

			break;
		}
	}

	objc_autoreleasePoolPop(pool);
}

- (OFComparisonResult)compare: (HIDEvdevGameController *)otherController
{
	unsigned long long selfIndex, otherIndex;

	if (![otherController isKindOfClass: [HIDEvdevGameController class]])
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		return OFOrderedDescending;
	if (selfIndex < otherIndex)
		return OFOrderedAscending;

	return OFOrderedSame;
}
@end

@implementation HIDEvdevGameControllerAxis
@end

@implementation HIDEvdevGameControllerMapping
- (instancetype)of_initWithButtons: (OFDictionary *)buttons
			      axes: (OFDictionary *)axes
{
	self = [super init];

	@try {
		_buttons = [buttons retain];
		_axes = [axes retain];
	} @catch (id e) {
		[self release];
		@throw e;
	}

	return self;
}
@end