ObjFW  Diff

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 */
@protocol OFSPXStreamSocketDelegate <OFStreamSocketDelegate>
@optional
/**
 * @brief A method which is called when a socket connected.
 *
 * @param socket The socket which connected
 * @param node The node the socket connected to
 * @param network The network of the node the socket connected to
 * @param node The node the socket connected to
 * @param port The port of the node to which the socket connected
 * @param exception An exception that occurred while connecting, or nil on
 *		    success
 */
-     (void)socket: (OFSPXStreamSocket *)socket
  didConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
-	 (void)socket: (OFSPXStreamSocket *)socket
  didConnectToNetwork: (uint32_t)network
		 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
	   network: (uint32_t)network
	      port: (uint16_t)port
	 exception: (nullable id)exception;
		 port: (uint16_t)port
	    exception: (nullable id)exception;
@end

/**
 * @class OFSPXStreamSocket OFSPXStreamSocket.h ObjFW/OFSPXStreamSocket.h
 *
 * @brief A class which provides methods to create and use SPX stream sockets.
 *
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 */
@property OF_NULLABLE_PROPERTY (assign, nonatomic)
    id <OFSPXStreamSocketDelegate> delegate;

/**
 * @brief Connect the OFSPXStreamSocket to the specified destination.
 *
 * @param node The node to connect to
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @throw OFConnectionFailedException Connecting failed
 * @throw OFAlreadyConnectedException The socket is already connected or bound
 */
- (void)connectToNetwork: (uint32_t)network
- (void)connectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
		    node: (unsigned char [_Nonnull IPX_NODE_LEN])node
	      network: (uint32_t)network
		 port: (uint16_t)port;
		    port: (uint16_t)port;

/**
 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param node The node to connect to
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 */
- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port;
			 port: (uint16_t)port;

/**
 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param node The node to connect to
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @param runLoopMode The run loop mode in which to perform the async connect
 */
- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port
	       runLoopMode: (OFRunLoopMode)runLoopMode;
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode;

#ifdef OF_HAVE_BLOCKS
/**
 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param node The node to connect to
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @param block The block to execute once the connection has been established
 */
- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port
		     block: (OFSPXStreamSocketAsyncConnectBlock)block;
			 port: (uint16_t)port
			block: (OFSPXStreamSocketAsyncConnectBlock)block;

/**
 * @brief Asynchronously connect the OFSPXStreamSocket to the specified
 *	  destination.
 *
 * @param node The node to connect to
 * @param network The network on which the node to connect to is
 * @param node The node to connect to
 * @param port The port (sometimes also called socket number) on the node to
 *	       connect to
 * @param runLoopMode The run loop mode in which to perform the async connect
 * @param block The block to execute once the connection has been established
 */
- (void)asyncConnectToNetwork: (uint32_t)network
- (void)asyncConnectToNode: (unsigned char [_Nonnull IPX_NODE_LEN])node
			 node: (unsigned char [_Nonnull IPX_NODE_LEN])node
		   network: (uint32_t)network
		      port: (uint16_t)port
	       runLoopMode: (OFRunLoopMode)runLoopMode
		     block: (OFSPXStreamSocketAsyncConnectBlock)block;
			 port: (uint16_t)port
		  runLoopMode: (OFRunLoopMode)runLoopMode
			block: (OFSPXStreamSocketAsyncConnectBlock)block;
#endif

/**
 * @brief Bind the socket to the specified network, node and port.
 *
 * @param port The port (sometimes called socket number) to bind to. 0 means to
 *	       pick one and return it.
 * @return The address on which this socket can be reached
 * @throw OFConnectionFailedException Binding failed
 * @throw OFAlreadyConnectedException The socket is already connected or bound
 */
- (OFSocketAddress)bindToPort: (uint16_t)port;
@end

OF_ASSUME_NONNULL_END