ObjFW  Diff

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#import "OFDictionary.h"
#import "OFMethodSignature.h"
#import "OFSet.h"
#import "OFStdIOStream.h"
#import "OFValue.h"

#import "OTTestCase.h"

#import "OFGameController.h"

#import "OTAssertionFailedException.h"
#import "OTTestSkippedException.h"

#ifdef OF_IOS
# include <CoreFoundation/CoreFoundation.h>
#endif
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			WPAD_ScanPads();

			if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
				break;

			VIDEO_WaitVSync();
		}
#elif defined(OF_NINTENDO_DS)
#elif defined(OF_NINTENDO_DS) || defined(OF_NINTENDO_3DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		for (;;) {
			swiWaitForVBlank();
			scanKeys();
			void *pool = objc_autoreleasePoolPush();
			OFGameController *controller =
			    [[OFGameController controllers] objectAtIndex: 0];

			if (keysDown() & KEY_A)
			if ([controller.pressedButtons containsObject: @"A"])
				break;
		}
#elif defined(OF_NINTENDO_3DS)

# if defined(OF_NINTENDO_DS)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

			swiWaitForVBlank();
		for (;;) {
			hidScanInput();

# elif defined(OF_NINTENDO_3DS)
			if (hidKeysDown() & KEY_A)
				break;

			gspWaitForVBlank();
# endif
			objc_autoreleasePoolPop(pool);
		}
#elif defined(OF_NINTENDO_SWITCH)
		[OFStdOut setForegroundColor: [OFColor silver]];
		[OFStdOut writeLine: @"Press A to continue"];

		while (appletMainLoop()) {
			PadState pad;