ObjFW  Diff

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To Artifact [bcc812f365]:


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static const uint16_t vendorIDSony = 0x054C;
static const uint16_t vendorIDGoogle = 0x18D1;

/* Microsoft controllers */
static const uint16_t productIDXbox360 = 0x028E;

/* Nintendo controllers */
static const uint16_t productIDLeftJoycon = 0x2006;
static const uint16_t productIDRightJoycon = 0x2007;
static const uint16_t productIDLeftJoyCon = 0x2006;
static const uint16_t productIDRightJoyCon = 0x2007;
static const uint16_t productIDN64Controller = 0x2019;

/* Sony controllers */
static const uint16_t productIDDualSense = 0x0CE6;
static const uint16_t productIDDualShock4 = 0x09CC;

/* Google controllers */
static const uint16_t productIDStadia = 0x9400;

static const uint16_t buttons[] = {
	BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2,
	BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR,
	BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
	BTN_TRIGGER_HAPPY1, BTN_TRIGGER_HAPPY2
};

static OFGameControllerButton
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
{
	if (vendorID == vendorIDNintendo &&
	    productID == productIDLeftJoycon) {
	    productID == productIDLeftJoyCon) {
		switch (button) {
		case BTN_DPAD_RIGHT:
			return OFGameControllerNorthButton;
		case BTN_DPAD_LEFT:
			return OFGameControllerSouthButton;
		case BTN_DPAD_UP:
			return OFGameControllerWestButton;
		case BTN_DPAD_DOWN:
			return OFGameControllerEastButton;
		case BTN_Z:
			return OFGameControllerCaptureButton;
		case BTN_TR:
			return @"SL";
		case BTN_TR2:
			return @"SR";
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDRightJoycon) {
	    productID == productIDRightJoyCon) {
		switch (button) {
		case BTN_NORTH:
		case BTN_WEST:
			return OFGameControllerNorthButton;
		case BTN_WEST:
		case BTN_EAST:
			return OFGameControllerSouthButton;
		case BTN_SOUTH:
			return OFGameControllerWestButton;
		case BTN_NORTH:
			return OFGameControllerEastButton;
		case BTN_TL:
			return @"SL";
		case BTN_TL2:
			return @"SR";
		}
	} else if (vendorID == vendorIDNintendo &&
	    productID == productIDN64Controller) {
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	return false;
}

@implementation OFEvdevGameController
@synthesize name = _name, buttons = _buttons;
@synthesize hasLeftAnalogStick = _hasLeftAnalogStick;
@synthesize hasRightAnalogStick = _hasRightAnalogStick;
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;

+ (OFArray OF_GENERIC(OFGameController *) *)controllers
{
	OFMutableArray *controllers = [OFMutableArray array];
	void *pool = objc_autoreleasePoolPush();

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		if (OFBitSetIsSet(evBits, EV_ABS)) {
			if (ioctl(_fd, EVIOCGBIT(EV_ABS, sizeof(absBits)),
			    absBits) == -1)
				@throw [OFInitializationFailedException
				    exception];

			if (_vendorID == vendorIDGoogle &&
			if (_vendorID == vendorIDNintendo &&
			    _productID == productIDRightJoyCon) {
				/*
				 * Make the right analog stick on the right
				 * Joy-Con the left analog stick so that it can
				 * be used as a single controller.
				 */
				_leftAnalogStickXBit = ABS_RX;
				_leftAnalogStickYBit = ABS_RY;
				_rightAnalogStickXBit = ABS_X;
				_rightAnalogStickYBit = ABS_Y;
				_leftTriggerPressureBit = ABS_Z;
				_rightTriggerPressureBit = ABS_RZ;
			} else if (_vendorID == vendorIDGoogle &&
			    _productID == productIDStadia) {
				/*
				 * It's unclear how this can be screwed up
				 * *this* bad.
				 */
				_leftAnalogStickXBit = ABS_X;
				_leftAnalogStickYBit = ABS_Y;
				_rightAnalogStickXBit = ABS_Z;
				_rightAnalogStickYBit = ABS_RZ;
				_leftTriggerPressureBit = ABS_BRAKE;
				_rightTriggerPressureBit = ABS_GAS;
			} else {
				_leftAnalogStickXBit = ABS_X;
				_leftAnalogStickYBit = ABS_Y;
				_rightAnalogStickXBit = ABS_RX;
				_rightAnalogStickYBit = ABS_RY;
				_leftTriggerPressureBit = ABS_Z;
				_rightTriggerPressureBit = ABS_RZ;
			}

			if (OFBitSetIsSet(absBits, ABS_X) &&
			    OFBitSetIsSet(absBits, ABS_Y))
			if (OFBitSetIsSet(absBits, _leftAnalogStickXBit) &&
			    OFBitSetIsSet(absBits, _leftAnalogStickYBit))
				_hasLeftAnalogStick = true;

			if (OFBitSetIsSet(absBits, _rightAnalogStickXBit) &&
			    OFBitSetIsSet(absBits, _rightAnalogStickYBit))
				_hasRightAnalogStick = true;

			if (_vendorID == vendorIDNintendo &&
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			[_pressedButtons addObject:
			    OFGameControllerDPadDownButton];
	}

	if (_hasLeftAnalogStick) {
		struct input_absinfo infoX, infoY;

		if (ioctl(_fd, EVIOCGABS(ABS_X), &infoX) == -1)
		if (ioctl(_fd, EVIOCGABS(_leftAnalogStickXBit), &infoX) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoX)
					  errNo: errno];

		if (ioctl(_fd, EVIOCGABS(ABS_Y), &infoY) == -1)
		if (ioctl(_fd, EVIOCGABS(_leftAnalogStickYBit), &infoY) == -1)
			@throw [OFReadFailedException
			    exceptionWithObject: self
				requestedLength: sizeof(infoY)
					  errNo: errno];

		_leftAnalogStickMinX = infoX.minimum;
		_leftAnalogStickMaxX = infoX.maximum;
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				emulateRightAnalogStick(_vendorID, _productID,
				    _pressedButtons,
				    &_rightAnalogStickPosition);
			}
			break;
		case EV_ABS:
			if (event.code == ABS_X)
			if (event.code == _leftAnalogStickXBit)
				_leftAnalogStickPosition.x = scale(event.value,
				    _leftAnalogStickMinX, _leftAnalogStickMaxX);
			else if (event.code == ABS_Y)
			else if (event.code == _leftAnalogStickYBit)
				_leftAnalogStickPosition.y = scale(event.value,
				    _leftAnalogStickMinY, _leftAnalogStickMaxY);
			else if (event.code == _rightAnalogStickXBit)
				_rightAnalogStickPosition.x = scale(event.value,
				    _rightAnalogStickMinX,
				    _rightAnalogStickMaxX);
			else if (event.code == _rightAnalogStickYBit)
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		if (![button hasPrefix: @"_"])
			[pressedButtons addObject: button];

	[pressedButtons makeImmutable];

	return pressedButtons;
}

- (OFPoint)leftAnalogStickPosition
{
	if (_vendorID == vendorIDNintendo && _productID == productIDLeftJoyCon)
		return OFMakePoint(
		    _leftAnalogStickPosition.y, -_leftAnalogStickPosition.x);
	if (_vendorID == vendorIDNintendo && _productID == productIDRightJoyCon)
		return OFMakePoint(
		    -_leftAnalogStickPosition.y, _leftAnalogStickPosition.x);

	return _leftAnalogStickPosition;
}

- (float)pressureForButton: (OFGameControllerButton)button
{
	if (button == OFGameControllerLeftTriggerButton &&
	    _hasLeftTriggerPressure)
		return _leftTriggerPressure;
	if (button == OFGameControllerRightTriggerButton &&
	    _hasRightTriggerPressure)
		return _rightTriggerPressure;

	return [super pressureForButton: button];
}
@end