ObjFW  Diff

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/*
 * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017,
 *               2018, 2019, 2020
 *   Jonathan Schleifer <js@nil.im>
 * Copyright (c) 2008-2021 Jonathan Schleifer <js@nil.im>
 *
 * All rights reserved.
 *
 * This file is part of ObjFW. It may be distributed under the terms of the
 * Q Public License 1.0, which can be found in the file LICENSE.QPL included in
 * the packaging of this file.
 *
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# ifdef OF_HAVE_THREADS
	OFMutex *_execSignalsMutex;
# endif
#endif
}
@end

OF_DIRECT_MEMBERS
@interface OFRunLoop ()
- (OFRunLoopState *)of_stateForMode: (of_run_loop_mode_t)mode
			     create: (bool)create;
@end

#ifdef OF_HAVE_SOCKETS
@interface OFRunLoopQueueItem: OFObject
{
@public
	id _delegate;
}

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@implementation OFRunLoopReadQueueItem
- (bool)handleObject: (id)object
{
	size_t length;
	id exception = nil;

	@try {
		length = [object readIntoBuffer: _buffer
		length = [object readIntoBuffer: _buffer length: _length];
					 length: _length];
	} @catch (id e) {
		length = 0;
		exception = e;
	}

# ifdef OF_HAVE_BLOCKS
	if (_block != NULL)
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		    timerWithTimeInterval: 0
				   target: _delegate
				 selector: @selector(of_socketDidConnect:
					       exception:)
				   object: object
				   object: exception
				  repeats: false];

		[runLoop addTimer: timer
		[runLoop addTimer: timer forMode: runLoop.currentMode];
			  forMode: runLoop.currentMode];
	}

	return false;
}
@end
# endif

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@implementation OFRunLoopPacketReceiveQueueItem
- (bool)handleObject: (id)object
{
	size_t length;
	id exception = nil;

	@try {
		length = [object receiveIntoBuffer: _buffer
		length = [object receiveIntoBuffer: _buffer length: _length];
					    length: _length];
	} @catch (id e) {
		length = 0;
		exception = e;
	}

# ifdef OF_HAVE_BLOCKS
	if (_block != NULL)
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#endif
}

+ (void)of_setMainRunLoop: (OFRunLoop *)runLoop
{
	mainRunLoop = [runLoop retain];
}

static OFRunLoopState *
stateForMode(OFRunLoop *self, of_run_loop_mode_t mode, bool create)
{
	OFRunLoopState *state;

#ifdef OF_HAVE_THREADS
	[self->_statesMutex lock];
	@try {
#endif
		state = [self->_states objectForKey: mode];

		if (create && state == nil) {
			state = [[OFRunLoopState alloc] init];
			@try {
				[self->_states setObject: state forKey: mode];
			} @finally {
				[state release];
			}
		}
#ifdef OF_HAVE_THREADS
	} @finally {
		[self->_statesMutex unlock];
	}
#endif

	return state;
}

#ifdef OF_HAVE_SOCKETS
# define NEW_READ(type, object, mode)					\
	void *pool = objc_autoreleasePoolPush();			\
	OFRunLoop *runLoop = [self currentRunLoop];			\
	OFRunLoopState *state = [runLoop of_stateForMode: mode		\
	OFRunLoopState *state = stateForMode(runLoop, mode, true);	\
						  create: true];	\
	OFList *queue = [state->_readQueues objectForKey: object];	\
	type *queueItem;						\
									\
	if (queue == nil) {						\
		queue = [OFList list];					\
		[state->_readQueues setObject: queue			\
		[state->_readQueues setObject: queue forKey: object];	\
				       forKey: object];			\
	}								\
									\
	if (queue.count == 0)						\
		[state->_kernelEventObserver				\
		    addObjectForReading: object];			\
									\
	queueItem = [[[type alloc] init] autorelease];
# define NEW_WRITE(type, object, mode)					\
	void *pool = objc_autoreleasePoolPush();			\
	OFRunLoop *runLoop = [self currentRunLoop];			\
	OFRunLoopState *state = [runLoop of_stateForMode: mode		\
	OFRunLoopState *state = stateForMode(runLoop, mode, true);	\
						  create: true];	\
	OFList *queue = [state->_writeQueues objectForKey: object];	\
	type *queueItem;						\
									\
	if (queue == nil) {						\
		queue = [OFList list];					\
		[state->_writeQueues setObject: queue			\
		[state->_writeQueues setObject: queue forKey: object];	\
					  forKey: object];		\
	}								\
									\
	if (queue.count == 0)						\
		[state->_kernelEventObserver				\
		    addObjectForWriting: object];			\
									\
	queueItem = [[[type alloc] init] autorelease];
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# undef QUEUE_ITEM

+ (void)of_cancelAsyncRequestsForObject: (id)object
				   mode: (of_run_loop_mode_t)mode
{
	void *pool = objc_autoreleasePoolPush();
	OFRunLoop *runLoop = [self currentRunLoop];
	OFRunLoopState *state = [runLoop of_stateForMode: mode
	OFRunLoopState *state = stateForMode(runLoop, mode, false);
						  create: false];
	OFList *queue;

	if (state == nil)
		return;

	if ((queue = [state->_writeQueues objectForKey: object]) != nil) {
		assert(queue.count > 0);
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#ifdef OF_HAVE_THREADS
	[_statesMutex release];
#endif

	[super dealloc];
}

- (OFRunLoopState *)of_stateForMode: (of_run_loop_mode_t)mode
			     create: (bool)create
{
	OFRunLoopState *state;

#ifdef OF_HAVE_THREADS
	[_statesMutex lock];
	@try {
#endif
		state = [_states objectForKey: mode];

		if (create && state == nil) {
			state = [[OFRunLoopState alloc] init];
			@try {
				[_states setObject: state
					    forKey: mode];
			} @finally {
				[state release];
			}
		}
#ifdef OF_HAVE_THREADS
	} @finally {
		[_statesMutex unlock];
	}
#endif

	return state;
}

- (void)addTimer: (OFTimer *)timer
{
	[self addTimer: timer
	[self addTimer: timer forMode: of_run_loop_mode_default];
	       forMode: of_run_loop_mode_default];
}

- (void)addTimer: (OFTimer *)timer
- (void)addTimer: (OFTimer *)timer forMode: (of_run_loop_mode_t)mode
	 forMode: (of_run_loop_mode_t)mode
{
	OFRunLoopState *state = [self of_stateForMode: mode
	OFRunLoopState *state = stateForMode(self, mode, true);
					       create: true];

#ifdef OF_HAVE_THREADS
	[state->_timersQueueMutex lock];
	@try {
#endif
		[state->_timersQueue insertObject: timer];
#ifdef OF_HAVE_THREADS
	} @finally {
		[state->_timersQueueMutex unlock];
	}
#endif

	[timer of_setInRunLoop: self
	[timer of_setInRunLoop: self mode: mode];
			  mode: mode];

#if defined(OF_HAVE_SOCKETS)
	[state->_kernelEventObserver cancel];
#elif defined(OF_HAVE_THREADS)
	[state->_condition signal];
#endif
}

- (void)of_removeTimer: (OFTimer *)timer
- (void)of_removeTimer: (OFTimer *)timer forMode: (of_run_loop_mode_t)mode
	       forMode: (of_run_loop_mode_t)mode
{
	OFRunLoopState *state = [self of_stateForMode: mode
	OFRunLoopState *state = stateForMode(self, mode, false);
					       create: false];

	if (state == nil)
		return;

#ifdef OF_HAVE_THREADS
	[state->_timersQueueMutex lock];
	@try {
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	} @finally {
		[state->_timersQueueMutex unlock];
	}
#endif
}

#ifdef OF_AMIGAOS
- (void)addExecSignal: (ULONG)signal
- (void)addExecSignal: (ULONG)signal target: (id)target selector: (SEL)selector
	       target: (id)target
	     selector: (SEL)selector
{
	[self addExecSignal: signal
		    forMode: of_run_loop_mode_default
		     target: target
		   selector: selector];
}

- (void)addExecSignal: (ULONG)signal
	      forMode: (of_run_loop_mode_t)mode
	       target: (id)target
	     selector: (SEL)selector
{
	OFRunLoopState *state = [self of_stateForMode: mode
	OFRunLoopState *state = stateForMode(self, mode, true);
					       create: true];

# ifdef OF_HAVE_THREADS
	[state->_execSignalsMutex lock];
	@try {
# endif
		[state->_execSignals addItem: &signal];
		[state->_execSignalsTargets addObject: target];
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}

- (void)removeExecSignal: (ULONG)signal
		 forMode: (of_run_loop_mode_t)mode
		  target: (id)target
		selector: (SEL)selector
{
	OFRunLoopState *state = [self of_stateForMode: mode
	OFRunLoopState *state = stateForMode(self, mode, false);
					       create: false];

	if (state == nil)
		return;

# ifdef OF_HAVE_THREADS
	[state->_execSignalsMutex lock];
	@try {
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- (void)runUntilDate: (OFDate *)deadline
{
	_stop = false;

	while (!_stop &&
	    (deadline == nil || deadline.timeIntervalSinceNow >= 0))
		[self runMode: of_run_loop_mode_default
		[self runMode: of_run_loop_mode_default beforeDate: deadline];
		   beforeDate: deadline];
}

- (void)runMode: (of_run_loop_mode_t)mode
- (void)runMode: (of_run_loop_mode_t)mode beforeDate: (OFDate *)deadline
     beforeDate: (OFDate *)deadline
{
	void *pool = objc_autoreleasePoolPush();
	of_run_loop_mode_t previousMode = _currentMode;
	OFRunLoopState *state = [self of_stateForMode: mode
	OFRunLoopState *state = stateForMode(self, mode, false);
					       create: false];

	if (state == nil)
		return;

	_currentMode = mode;
	@try {
		OFDate *nextTimer;
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				    fireDate].timeIntervalSinceNow <= 0) {
					timer = [[listObject->object
					    retain] autorelease];

					[state->_timersQueue
					    removeListObject: listObject];

					[timer of_setInRunLoop: nil
					[timer of_setInRunLoop: nil mode: nil];
							  mode: nil];
				} else
					break;
#ifdef OF_HAVE_THREADS
			} @finally {
				[state->_timersQueueMutex unlock];
			}
#endif
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	} @finally {
		_currentMode = previousMode;
	}
}

- (void)stop
{
	OFRunLoopState *state = [self of_stateForMode: of_run_loop_mode_default
					       create: false];
	OFRunLoopState *state =
	    stateForMode(self, of_run_loop_mode_default, false);

	_stop = true;

	if (state == nil)
		return;

#if defined(OF_HAVE_SOCKETS)
	[state->_kernelEventObserver cancel];
#elif defined(OF_HAVE_THREADS)
	[state->_condition signal];
#endif
}
@end