ObjFW  Diff

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To Artifact [4800c3c390]:


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#define id id_3ds
#include <3ds.h>
#undef id

static OFArray OF_GENERIC(OHGameController *) *controllers;

/* Work around for the compiler getting confused. */
static float
keyValue(u32 keys, u32 key)
{
	if (keys & key)
		return 1;
	else
		return 0;
}

@implementation OHNintendo3DSGameController
@synthesize gamepad = _gamepad;

+ (void)initialize
{
	void *pool;

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	hidScanInput();

	keys = hidKeysHeld();
	hidCircleRead(&leftPos);
	hidCstickRead(&rightPos);

	_gamepad.northButton.value = keyValue(keys, KEY_X);
	_gamepad.southButton.value = keyValue(keys, KEY_B);
	_gamepad.westButton.value = keyValue(keys, KEY_Y);
	_gamepad.eastButton.value = keyValue(keys, KEY_A);
	_gamepad.leftShoulderButton.value = keyValue(keys, KEY_L);
	_gamepad.rightShoulderButton.value = keyValue(keys, KEY_R);
	_gamepad.leftTriggerButton.value = keyValue(keys, KEY_ZL);
	_gamepad.rightTriggerButton.value = keyValue(keys, KEY_ZR);
	_gamepad.menuButton.value = keyValue(keys, KEY_START);
	_gamepad.optionsButton.value = keyValue(keys, KEY_SELECT);
	[_gamepad.northButton setValue: !!(keys & KEY_X)];
	[_gamepad.southButton setValue: !!(keys & KEY_B)];
	[_gamepad.westButton setValue: !!(keys & KEY_Y)];
	[_gamepad.eastButton setValue: !!(keys & KEY_A)];
	[_gamepad.leftShoulderButton setValue: !!(keys & KEY_L)];
	[_gamepad.rightShoulderButton setValue: !!(keys & KEY_R)];
	[_gamepad.leftTriggerButton setValue: !!(keys & KEY_ZL)];
	[_gamepad.rightTriggerButton setValue: !!(keys & KEY_ZR)];
	[_gamepad.menuButton setValue: !!(keys & KEY_START)];
	[_gamepad.optionsButton setValue: !!(keys & KEY_SELECT)];

	if (leftPos.dx > 150)
		leftPos.dx = 150;
	if (leftPos.dx < -150)
		leftPos.dx = -150;
	if (leftPos.dy > 150)
		leftPos.dy = 150;
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		rightPos.dy = -150;

	_gamepad.leftThumbstick.xAxis.value = (float)leftPos.dx / 150;
	_gamepad.leftThumbstick.yAxis.value = -(float)leftPos.dy / 150;
	_gamepad.rightThumbstick.xAxis.value = (float)rightPos.dx / 150;
	_gamepad.rightThumbstick.yAxis.value = -(float)rightPos.dy / 150;

	_gamepad.dPad.up.value = keyValue(keys, KEY_DUP);
	_gamepad.dPad.down.value = keyValue(keys, KEY_DDOWN);
	_gamepad.dPad.left.value = keyValue(keys, KEY_DLEFT);
	_gamepad.dPad.right.value = keyValue(keys, KEY_DRIGHT);
	[_gamepad.dPad.up setValue: !!(keys & KEY_DUP)];
	[_gamepad.dPad.down setValue: !!(keys & KEY_DDOWN)];
	[_gamepad.dPad.left setValue: !!(keys & KEY_DLEFT)];
	[_gamepad.dPad.right setValue: !!(keys & KEY_DRIGHT)];
}

- (OFString *)name
{
	return @"Nintendo 3DS";
}

- (OHGameControllerProfile *)rawProfile
{
	return _gamepad;
}
@end