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static const uint16_t productIDDualSense = 0x0CE6;
static const uint16_t productIDDualShock4 = 0x09CC;
/* Google controllers */
static const uint16_t productIDStadia = 0x9400;
static const uint16_t buttons[] = {
BTN_A, BTN_B, BTN_X, BTN_Y, BTN_TL, BTN_TR, BTN_TL2, BTN_TR2,
BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR, BTN_DPAD_UP,
BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT, BTN_TRIGGER_HAPPY1,
BTN_TRIGGER_HAPPY2
BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2,
BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_THUMBL, BTN_THUMBR,
BTN_DPAD_UP, BTN_DPAD_DOWN, BTN_DPAD_LEFT, BTN_DPAD_RIGHT,
BTN_TRIGGER_HAPPY1, BTN_TRIGGER_HAPPY2
};
static OFGameControllerButton
buttonToName(uint16_t button, uint16_t vendorID, uint16_t productID)
{
if (vendorID == vendorIDNintendo &&
productID == productIDLeftJoycon) {
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}
} else if (vendorID == vendorIDNintendo &&
productID == productIDN64Controller) {
switch (button) {
case BTN_B:
return OFGameControllerWestButton;
case BTN_SELECT:
return @"_C-Pad Up";
case BTN_X:
return @"_C-Pad Down";
case BTN_Y:
return @"_C-Pad Left";
case BTN_C:
/* Used to emulate right analog stick. */
return nil;
return @"_C-Pad Right";
case BTN_Z:
return OFGameControllerCaptureButton;
}
} else if (vendorID == vendorIDSony &&
(productID == productIDDualSense ||
productID == productIDDualShock4)) {
switch (button) {
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if (value < min)
value = min;
if (value > max)
value = max;
return ((value - min) / (max - min) * 2) - 1;
}
static bool
emulateRightAnalogStick(uint16_t vendorID, uint16_t productID,
OFMutableSet *pressedButtons, OFPoint *rightAnalogStickPosition)
{
if (vendorID == vendorIDNintendo &&
productID == productIDN64Controller) {
if ([pressedButtons containsObject: @"_C-Pad Left"] &&
[pressedButtons containsObject: @"_C-Pad Right"])
rightAnalogStickPosition->x = -0.f;
else if ([pressedButtons containsObject: @"_C-Pad Left"])
rightAnalogStickPosition->x = -1.f;
else if ([pressedButtons containsObject: @"_C-Pad Right"])
rightAnalogStickPosition->x = 1.f;
else
rightAnalogStickPosition->x = 0.f;
if ([pressedButtons containsObject: @"_C-Pad Up"] &&
[pressedButtons containsObject: @"_C-Pad Down"])
rightAnalogStickPosition->y = -0.f;
else if ([pressedButtons containsObject: @"_C-Pad Up"])
rightAnalogStickPosition->y = -1.f;
else if ([pressedButtons containsObject: @"_C-Pad Down"])
rightAnalogStickPosition->y = 1.f;
else
rightAnalogStickPosition->y = 0.f;
return true;
}
return false;
}
@implementation OFEvdevGameController
@synthesize name = _name, buttons = _buttons;
@synthesize hasLeftAnalogStick = _hasLeftAnalogStick;
@synthesize hasRightAnalogStick = _hasRightAnalogStick;
@synthesize leftAnalogStickPosition = _leftAnalogStickPosition;
@synthesize rightAnalogStickPosition = _rightAnalogStickPosition;
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_buttons = [[OFMutableSet alloc] init];
for (size_t i = 0; i < sizeof(buttons) / sizeof(*buttons);
i++) {
if (OFBitSetIsSet(_keyBits, buttons[i])) {
OFGameControllerButton button = buttonToName(
buttons[i], _vendorID, _productID);
if (button != nil)
if (button != nil && ![button hasPrefix: @"_"])
[_buttons addObject: button];
}
}
_pressedButtons = [[OFMutableSet alloc] init];
if (OFBitSetIsSet(evBits, EV_ABS)) {
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_leftAnalogStickMaxY = infoY.maximum;
_leftAnalogStickPosition.x = scale(infoX.value,
_leftAnalogStickMinX, _leftAnalogStickMaxX);
_leftAnalogStickPosition.y = scale(infoY.value,
_leftAnalogStickMinY, _leftAnalogStickMaxY);
}
if (_vendorID == vendorIDNintendo &&
_productID == productIDN64Controller &&
OFBitSetIsSet(_keyBits, BTN_Y) && OFBitSetIsSet(_keyBits, BTN_C) &&
OFBitSetIsSet(_keyBits, BTN_SELECT) &&
OFBitSetIsSet(_keyBits, BTN_X))
_rightAnalogStickPosition = OFMakePoint(
if (!emulateRightAnalogStick(_vendorID, _productID, _pressedButtons,
-OFBitSetIsSet(keyState, BTN_Y) +
OFBitSetIsSet(keyState, BTN_C),
-OFBitSetIsSet(keyState, BTN_SELECT) +
OFBitSetIsSet(keyState, BTN_X));
else if (_hasRightAnalogStick) {
&_rightAnalogStickPosition) && _hasRightAnalogStick) {
struct input_absinfo infoX, infoY;
if (ioctl(_fd, EVIOCGABS(_rightAnalogStickXBit), &infoX) == -1)
@throw [OFReadFailedException
exceptionWithObject: self
requestedLength: sizeof(infoX)
errNo: errno];
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case EV_KEY:
if ((button = buttonToName(event.code, _vendorID,
_productID)) != nil) {
if (event.value)
[_pressedButtons addObject: button];
else
[_pressedButtons removeObject: button];
}
/* Use C buttons to emulate right analog stick */
if (_vendorID == vendorIDNintendo &&
_productID == productIDN64Controller) {
switch (event.code) {
case BTN_Y:
_rightAnalogStickPosition.x +=
emulateRightAnalogStick(_vendorID, _productID,
(event.value ? -1 : 1);
break;
_pressedButtons,
case BTN_C:
_rightAnalogStickPosition.x +=
&_rightAnalogStickPosition);
(event.value ? 1 : -1);
break;
case BTN_SELECT:
_rightAnalogStickPosition.y +=
(event.value ? -1 : 1);
break;
case BTN_X:
_rightAnalogStickPosition.y +=
(event.value ? 1 : -1);
break;
}
}
}
break;
case EV_ABS:
if (event.code == ABS_X)
_leftAnalogStickPosition.x = scale(event.value,
_leftAnalogStickMinX, _leftAnalogStickMaxX);
else if (event.code == ABS_Y)
_leftAnalogStickPosition.y = scale(event.value,
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return OFOrderedAscending;
return OFOrderedSame;
}
- (OFSet *)pressedButtons
{
OFMutableSet *pressedButtons =
[OFMutableSet setWithCapacity: _pressedButtons.count];
for (OFGameControllerButton button in _pressedButtons)
if (![button hasPrefix: @"_"])
[pressedButtons addObject: button];
[pressedButtons makeImmutable];
return [[_pressedButtons copy] autorelease];
return pressedButtons;
}
- (float)pressureForButton: (OFGameControllerButton)button
{
if (button == OFGameControllerLeftTriggerButton &&
_hasLeftTriggerPressure)
return _leftTriggerPressure;
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