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#include "config.h"

#import "OHWiimoteWithNunchuk.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"
#import "OHWiimote+Private.h"

static OFString *const buttonNames[] = {
	@"C", @"Z"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHWiimoteWithNunchuk
- (instancetype)init
- (instancetype)oh_init
{
	self = [super init];
	self = [super oh_init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [[_buttons mutableCopy] autorelease];
		OFMutableDictionary *directionalPads =
		    [[_directionalPads mutableCopy] autorelease];
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];

			[buttons setObject: button forKey: buttonNames[i]];
		}

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Analog Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Analog Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Analog Stick"];

		[buttons makeImmutable];
		[_buttons release];
		_buttons = [buttons retain];