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#ifdef OF_NINTENDO_3DS
/* Newer versions of libctru started using id as a parameter name. */
# define id id_3ds
# include <3ds.h>
# undef id
#endif
extern unsigned long OFHashSeed;
#ifdef OF_PSP
static int
exit_cb(int arg1, int arg2, void *arg)
{
sceKernelExitGame();
return 0;
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consoleInit(GFX_TOP, NULL);
#endif
#if defined(OF_WII) || defined(OF_PSP) || defined(OF_NINTENDO_DS) || \
defined(OF_NINTENDO_3DS)
@try {
return of_application_main(&argc, &argv,
return OFApplicationMain(&argc, &argv,
[[TestsAppDelegate alloc] init]);
} @catch (id e) {
OFString *string = [OFString stringWithFormat:
@"\nRuntime error: Unhandled exception:\n%@\n", e];
OFString *backtrace = [OFString stringWithFormat:
@"\nBacktrace:\n %@\n\n",
[[e backtrace] componentsJoinedByString: @"\n "]];
[of_stdout setForegroundColor: [OFColor red]];
[of_stdout writeString: string];
[of_stdout writeString: backtrace];
[OFStdOut setForegroundColor: [OFColor red]];
[OFStdOut writeString: string];
[OFStdOut writeString: backtrace];
# if defined(OF_WII)
[of_stdout reset];
[of_stdout writeString: @"Press home button to exit!"];
[OFStdOut reset];
[OFStdOut writeString: @"Press home button to exit!"];
for (;;) {
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
[OFApplication terminateWithStatus: 1];
VIDEO_WaitVSync();
}
# elif defined(OF_PSP)
sceKernelSleepThreadCB();
# elif defined(OF_NINTENDO_DS)
[of_stdout reset];
[of_stdout writeString: @"Press start button to exit!"];
[OFStdOut reset];
[OFStdOut writeString: @"Press start button to exit!"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_START)
[OFApplication terminateWithStatus: 1];
}
# elif defined(OF_NINTENDO_3DS)
[of_stdout reset];
[of_stdout writeString: @"Press start button to exit!"];
[OFStdOut reset];
[OFStdOut writeString: @"Press start button to exit!"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_START)
[OFApplication terminateWithStatus: 1];
gspWaitForVBlank();
}
# else
abort();
# endif
}
#else
return of_application_main(&argc, &argv,
[[TestsAppDelegate alloc] init]);
return OFApplicationMain(&argc, &argv, [[TestsAppDelegate alloc] init]);
#endif
}
@implementation TestsAppDelegate
- (void)outputTesting: (OFString *)test
inModule: (OFString *)module
{
if (of_stdout.hasTerminal) {
[of_stdout setForegroundColor: [OFColor yellow]];
[of_stdout writeFormat: @"[%@] %@: testing...", module, test];
if (OFStdOut.hasTerminal) {
[OFStdOut setForegroundColor: [OFColor yellow]];
[OFStdOut writeFormat: @"[%@] %@: testing...", module, test];
} else
[of_stdout writeFormat: @"[%@] %@: ", module, test];
[OFStdOut writeFormat: @"[%@] %@: ", module, test];
}
- (void)outputSuccess: (OFString *)test
inModule: (OFString *)module
{
if (of_stdout.hasTerminal) {
[of_stdout setForegroundColor: [OFColor lime]];
[of_stdout eraseLine];
[of_stdout writeFormat: @"\r[%@] %@: ok\n", module, test];
if (OFStdOut.hasTerminal) {
[OFStdOut setForegroundColor: [OFColor lime]];
[OFStdOut eraseLine];
[OFStdOut writeFormat: @"\r[%@] %@: ok\n", module, test];
} else
[of_stdout writeLine: @"ok"];
[OFStdOut writeLine: @"ok"];
}
- (void)outputFailure: (OFString *)test
inModule: (OFString *)module
{
if (of_stdout.hasTerminal) {
[of_stdout setForegroundColor: [OFColor red]];
[of_stdout eraseLine];
[of_stdout writeFormat: @"\r[%@] %@: failed\n", module, test];
if (OFStdOut.hasTerminal) {
[OFStdOut setForegroundColor: [OFColor red]];
[OFStdOut eraseLine];
[OFStdOut writeFormat: @"\r[%@] %@: failed\n", module, test];
#ifdef OF_WII
[of_stdout reset];
[of_stdout writeLine: @"Press A to continue!"];
[OFStdOut reset];
[OFStdOut writeLine: @"Press A to continue!"];
for (;;) {
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
return;
VIDEO_WaitVSync();
}
#endif
#ifdef OF_PSP
[of_stdout reset];
[of_stdout writeLine: @"Press X to continue!"];
[OFStdOut reset];
[OFStdOut writeLine: @"Press X to continue!"];
for (;;) {
SceCtrlData pad;
sceCtrlReadBufferPositive(&pad, 1);
if (pad.Buttons & PSP_CTRL_CROSS) {
for (;;) {
sceCtrlReadBufferPositive(&pad, 1);
if (!(pad.Buttons & PSP_CTRL_CROSS))
return;
}
}
}
#endif
#ifdef OF_NINTENDO_DS
[of_stdout reset];
[of_stdout writeString: @"Press A to continue!"];
[OFStdOut reset];
[OFStdOut writeString: @"Press A to continue!"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_A)
break;
}
#endif
#ifdef OF_NINTENDO_3DS
[of_stdout reset];
[of_stdout writeString: @"Press A to continue!"];
[OFStdOut reset];
[OFStdOut writeString: @"Press A to continue!"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_A)
break;
gspWaitForVBlank();
}
#endif
[of_stdout writeString: @"\r"];
[of_stdout reset];
[of_stdout eraseLine];
[OFStdOut writeString: @"\r"];
[OFStdOut reset];
[OFStdOut eraseLine];
} else
[of_stdout writeLine: @"failed"];
[OFStdOut writeLine: @"failed"];
}
- (void)applicationDidFinishLaunching
{
#if defined(OF_IOS) && defined(OF_HAVE_FILES)
CFBundleRef mainBundle = CFBundleGetMainBundle();
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
UInt8 resourcesPath[PATH_MAX];
if (!CFURLGetFileSystemRepresentation(resourcesURL, true, resourcesPath,
PATH_MAX)) {
[of_stderr writeString: @"Failed to locate resources!\n"];
[OFStdErr writeString: @"Failed to locate resources!\n"];
[OFApplication terminateWithStatus: 1];
}
[[OFFileManager defaultManager] changeCurrentDirectoryPath:
[OFString stringWithUTF8String: (const char *)resourcesPath]];
#endif
#if defined(OF_WII) && defined(OF_HAVE_FILES)
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#ifdef OF_HAVE_SOCKETS
[self DNSResolverTests];
#endif
[self systemInfoTests];
[self localeTests];
[of_stdout reset];
[OFStdOut reset];
#if defined(OF_IOS)
[of_stdout writeFormat: @"%d tests failed!", _fails];
[OFStdOut writeFormat: @"%d tests failed!", _fails];
[OFApplication terminateWithStatus: _fails];
#elif defined(OF_WII)
[of_stdout writeString: @"Press home button to exit!"];
[OFStdOut writeString: @"Press home button to exit!"];
for (;;) {
WPAD_ScanPads();
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
[OFApplication terminateWithStatus: _fails];
VIDEO_WaitVSync();
}
#elif defined(OF_PSP)
[of_stdout writeFormat: @"%d tests failed!", _fails];
[OFStdOut writeFormat: @"%d tests failed!", _fails];
sceKernelSleepThreadCB();
#elif defined(OF_NINTENDO_DS)
[of_stdout writeString: @"Press start button to exit!"];
[OFStdOut writeString: @"Press start button to exit!"];
for (;;) {
swiWaitForVBlank();
scanKeys();
if (keysDown() & KEY_START)
[OFApplication terminateWithStatus: _fails];
}
#elif defined(OF_NINTENDO_3DS)
[of_stdout writeString: @"Press start button to exit!"];
[OFStdOut writeString: @"Press start button to exit!"];
for (;;) {
hidScanInput();
if (hidKeysDown() & KEY_START)
[OFApplication terminateWithStatus: _fails];
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