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yAxis: yAxis] autorelease];
}
- (OHGameControllerDirectionalPad *)dPad
{
OHGameControllerAxis *xAxis = [_rawProfile.axes objectForKey: @"HAT0X"];
OHGameControllerAxis *yAxis = [_rawProfile.axes objectForKey: @"HAT0Y"];
OHGameControllerButton *upButton, *downButton;
OHGameControllerButton *up, *down, *left, *right;
OHGameControllerButton *leftButton, *rightButton;
if (xAxis != nil && yAxis != nil)
return [[[OHGameControllerDirectionalPad alloc]
initWithName: @"D-Pad"
xAxis: xAxis
yAxis: yAxis] autorelease];
upButton = [_rawProfile.buttons objectForKey: @"D-Pad Up"];
downButton = [_rawProfile.buttons objectForKey: @"D-Pad Down"];
leftButton = [_rawProfile.buttons objectForKey: @"D-Pad Left"];
rightButton = [_rawProfile.buttons objectForKey: @"D-Pad Right"];
up = [_rawProfile.buttons objectForKey: @"D-Pad Up"];
down = [_rawProfile.buttons objectForKey: @"D-Pad Down"];
left = [_rawProfile.buttons objectForKey: @"D-Pad Left"];
right = [_rawProfile.buttons objectForKey: @"D-Pad Right"];
if (upButton != nil && downButton != nil &&
leftButton != nil && rightButton != nil)
if (up != nil && down != nil && left != nil && right != nil)
return [[[OHGameControllerDirectionalPad alloc]
initWithName: @"D-Pad"
upButton: upButton
downButton: downButton
leftButton: leftButton
rightButton: rightButton] autorelease];
up: up
down: down
left: left
right: right] autorelease];
return nil;
}
@end
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