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 * version 3.0 along with this program. If not, see
 * <https://www.gnu.org/licenses/>.
 */

#include "config.h"

#import "OHNintendo3DSExtendedGamepad.h"
#import "OHNintendo3DSExtendedGamepad+Private.h"
#import "OFDictionary.h"
#import "OHGameControllerAxis.h"
#import "OHGameControllerButton.h"
#import "OHGameControllerDirectionalPad.h"
#import "OHGameControllerDirectionalPad+Private.h"
#import "OHGameControllerElement.h"
#import "OHGameControllerElement+Private.h"

static OFString *const buttonNames[] = {
	@"A", @"B", @"X", @"Y", @"L", @"R", @"ZL", @"ZR", @"Start", @"Select"
};
static const size_t numButtons = sizeof(buttonNames) / sizeof(*buttonNames);

@implementation OHNintendo3DSExtendedGamepad
@synthesize buttons = _buttons, directionalPads = _directionalPads;

- (instancetype)init
{
	OF_INVALID_INIT_METHOD
}

- (instancetype)oh_init
{
	self = [super init];

	@try {
		void *pool = objc_autoreleasePoolPush();
		OFMutableDictionary *buttons =
		    [OFMutableDictionary dictionaryWithCapacity: numButtons];
		OFMutableDictionary *directionalPads;
		OHGameControllerAxis *xAxis, *yAxis;
		OHGameControllerDirectionalPad *directionalPad;
		OHGameControllerButton *up, *down, *left, *right;

		for (size_t i = 0; i < numButtons; i++) {
			OHGameControllerButton *button =
			OHGameControllerButton *button = [OHGameControllerButton
			    [[[OHGameControllerButton alloc]
			    initWithName: buttonNames[i]
				  analog: false] autorelease];
			    oh_elementWithName: buttonNames[i]
					analog: false];
			[buttons setObject: button forKey: buttonNames[i]];
		}
		[buttons makeImmutable];
		_buttons = [buttons retain];

		directionalPads =
		    [OFMutableDictionary dictionaryWithCapacity: 3];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"X"
		    initWithName: @"X"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"Y"
		    initWithName: @"Y"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"Circle Pad"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"Circle Pad"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"Circle Pad"];

		xAxis = [[[OHGameControllerAxis alloc]
		xAxis = [OHGameControllerAxis oh_elementWithName: @"CX"
		    initWithName: @"CX"
			  analog: true] autorelease];
		yAxis = [[[OHGameControllerAxis alloc]
							  analog: true];
		yAxis = [OHGameControllerAxis oh_elementWithName: @"CY"
		    initWithName: @"CY"
			  analog: true] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"C-Stick"
			   xAxis: xAxis
			   yAxis: yAxis
			  analog: true] autorelease];
							  analog: true];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"C-Stick"
			     xAxis: xAxis
			     yAxis: yAxis
			    analog: true];
		[directionalPads setObject: directionalPad
				    forKey: @"C-Stick"];

		up = [[[OHGameControllerButton alloc]
		up = [OHGameControllerButton oh_elementWithName: @"D-Pad Up"
		    initWithName: @"D-Pad Up"
			  analog: false] autorelease];
							 analog: false];
		down = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Down"
			  analog: false] autorelease];
		down = [OHGameControllerButton oh_elementWithName: @"D-Pad Down"
							   analog: false];
		left = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Left"
			  analog: false] autorelease];
		right = [[[OHGameControllerButton alloc]
		    initWithName: @"D-Pad Right"
			  analog: false] autorelease];
		directionalPad = [[[OHGameControllerDirectionalPad alloc]
		    initWithName: @"D-Pad"
			      up: up
			    down: down
			    left: left
			   right: right
			  analog: false] autorelease];
		left = [OHGameControllerButton oh_elementWithName: @"D-Pad Left"
							   analog: false];
		right = [OHGameControllerButton
		    oh_elementWithName: @"D-Pad Right"
				analog: false];
		directionalPad = [OHGameControllerDirectionalPad
		    oh_padWithName: @"D-Pad"
				up: up
			      down: down
			      left: left
			     right: right
			    analog: false];
		[directionalPads setObject: directionalPad forKey: @"D-Pad"];

		[directionalPads makeImmutable];
		_directionalPads = [directionalPads retain];

		objc_autoreleasePoolPop(pool);
	} @catch (id e) {